by that we need to stay close with some value with small ships, i want start by nozmajner rebalance http://pioneerspacesim.net/forum/viewto ... rt=10#p434 and tune some value, by now the only ship not atmo capable is only dsminer
Edit
For 7g you tell 7g with full fuel or without it ?
Is time for a ships Balance
Re: Is time for a ships Balance
I'd try first with 7G empty.
Re: Is time for a ships Balance
For what reason 7G, and will not 40G? ;)
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Re: Is time for a ships Balance
@walterar: I'm not atteched to 7G at all, it just seems more natural, and you can actually feel some of the mass of your ship. 40G feels like a paper plane. :D
I did a quick comparison. @40G you and your opponent are in a 15000km seesaw, but at 7G its only a couple of km's
Here's a quick test mod.
There's a 40G and 7G version of the Kanaras and the Wave. Laterals and retros adjusted accordingly. Retros are about at half thrust, laterals are 1/4. (The only problem with the 7G version was that police had some problems taking of when I wasn't above the spaceport, but about a hundred km away and a few km high.)
@Nyankosensei: Seems good to me, but testing will tell. I'd give more thrust to the Pumpkinseed at the expense of cargo space/hull mass(health) and maybe lower deltaV, it meant to be a ridiculously fast but fragile courier ship with that 8 engine.
I did a quick comparison. @40G you and your opponent are in a 15000km seesaw, but at 7G its only a couple of km's
Here's a quick test mod.
There's a 40G and 7G version of the Kanaras and the Wave. Laterals and retros adjusted accordingly. Retros are about at half thrust, laterals are 1/4. (The only problem with the 7G version was that police had some problems taking of when I wasn't above the spaceport, but about a hundred km away and a few km high.)
@Nyankosensei: Seems good to me, but testing will tell. I'd give more thrust to the Pumpkinseed at the expense of cargo space/hull mass(health) and maybe lower deltaV, it meant to be a ridiculously fast but fragile courier ship with that 8 engine.
Re: Is time for a ships Balance
Is there a few typos in that spreadsheet? 1030T of fuel for the Venturestar??? It should be closer to 200 - 300?
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Re: Is time for a ships Balance
Venturestar is a military ship, high power thrust, less cargo capacity and a good hull with a nice endurance, by now is the top class
Re: Is time for a ships Balance
Venturestar is the civilian version, I am working on the military variant at the moment ;) (It will be called AC33) http://pioneerspacesim.net/forum/viewto ... 0&start=20
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- Posts: 235
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Re: Is time for a ships Balance
Here the value
and here the mod for try it, i have changed default startup ships too, earth>xylophis, New Hope>Amphiesma, Kanara>Barnard's Star
and here the mod for try it, i have changed default startup ships too, earth>xylophis, New Hope>Amphiesma, Kanara>Barnard's Star
Last edited by Nyankosensei on Fri Oct 04, 2013 4:27 am, edited 1 time in total.