Is time for a ships Balance

Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Is time for a ships Balance

Post by Nyankosensei »

by that we need to stay close with some value with small ships, i want start by nozmajner rebalance http://pioneerspacesim.net/forum/viewto ... rt=10#p434 and tune some value, by now the only ship not atmo capable is only dsminer

Edit

For 7g you tell 7g with full fuel or without it ?
bszlrd
Posts: 1084
Joined: Mon Jul 01, 2013 3:25 pm
Location: Budapest HU

Re: Is time for a ships Balance

Post by bszlrd »

I'd try first with 7G empty.
walterar
Posts: 95
Joined: Sat Sep 14, 2013 4:48 pm

Re: Is time for a ships Balance

Post by walterar »

For what reason 7G, and will not 40G? ;)
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Is time for a ships Balance

Post by Nyankosensei »

Some starting value

Image
bszlrd
Posts: 1084
Joined: Mon Jul 01, 2013 3:25 pm
Location: Budapest HU

Re: Is time for a ships Balance

Post by bszlrd »

@walterar: I'm not atteched to 7G at all, it just seems more natural, and you can actually feel some of the mass of your ship. 40G feels like a paper plane. :D
I did a quick comparison. @40G you and your opponent are in a 15000km seesaw, but at 7G its only a couple of km's

Here's a quick test mod.
There's a 40G and 7G version of the Kanaras and the Wave. Laterals and retros adjusted accordingly. Retros are about at half thrust, laterals are 1/4. (The only problem with the 7G version was that police had some problems taking of when I wasn't above the spaceport, but about a hundred km away and a few km high.)

@Nyankosensei: Seems good to me, but testing will tell. I'd give more thrust to the Pumpkinseed at the expense of cargo space/hull mass(health) and maybe lower deltaV, it meant to be a ridiculously fast but fragile courier ship with that 8 engine.
Zordey
Posts: 82
Joined: Mon Jul 01, 2013 2:56 pm

Re: Is time for a ships Balance

Post by Zordey »

Is there a few typos in that spreadsheet? 1030T of fuel for the Venturestar??? It should be closer to 200 - 300?
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Is time for a ships Balance

Post by Nyankosensei »

Venturestar is a military ship, high power thrust, less cargo capacity and a good hull with a nice endurance, by now is the top class
Zordey
Posts: 82
Joined: Mon Jul 01, 2013 2:56 pm

Re: Is time for a ships Balance

Post by Zordey »

Venturestar is the civilian version, I am working on the military variant at the moment ;) (It will be called AC33) http://pioneerspacesim.net/forum/viewto ... 0&start=20
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Is time for a ships Balance

Post by Nyankosensei »

i can reduce a bit speed, hull and price on civilian version for increase cargo capacity

here some tuned values

Image

And here with some max-speed with half fuel burn

Image
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Is time for a ships Balance

Post by Nyankosensei »

Here the value

Image

and here the mod for try it, i have changed default startup ships too, earth>xylophis, New Hope>Amphiesma, Kanara>Barnard's Star
Last edited by Nyankosensei on Fri Oct 04, 2013 4:27 am, edited 1 time in total.
Post Reply