nozmajner wrote:@Draq: I don't see what you are talking about. This ship is far from random cool shapes bunched together. It clearly has a sense of balance and symmetry, which is achieved by using bold and clean shapes, which gives it a nice clean silhouette. No doodads to give it the cool really.
No, but it really does have "cool sci-fi fighter" written all over. The shape is whimsical and not exactly functional - for example why two pronged nose? It weakens the construction, limits internal space, adds extra structural mass and makes aerodynamics suffer. It sounds like something that needs a good reason to be there but there is no reason for this construction aspect that would be apparent from the model.
Contrast Homeworld's Kushan interceptors where the reason for dual pronged design is "weapon bay housing two massive rotary railguns".
Also contrast pretty much all the other Pioneer ships which are either more or less realistic looking sleek aerodynamic shapes (Wave, Venture Star, Deneb) you could easily imagine coming from serious aerospace concepts, angular boxes clearly designed first and foremost for vacuum of space, with wedge-shaped front as the only concession to aerodynamics (all OPLI ships), streamlined blobs that could be this way due to aerodynamics as much as due to space efficiency or structural concerns, with little care for aerodynamic lift or other finer aspects of atmospheric flight (Kaluri), or rounded boxes with vaguely naval looking vertical configuration - ok, an idiosyncrasy, but not inherently more puzzling than pretty much any other configuration possible - (Mandarava-Csepel).
Put something in between prongs that needs this kind of forward looking clearance (or alternatively put two somethings in the prongs themselves to justify them being there and staying separate and the problem is gone.
Sorry, but senseless sci-fi ship design is a bit of my pet peeve (I have a whole lot of those) and I'm somewhat allergic to things that look odd for no reason.
I have always liked my spaceships utilitarian, to the point of being downright ugly if needed.
Also 'we' could do transparent cockpits any time, the only thing we need is a good pilot model (not easy and quick to do it nicely, but you are welcome to work on it if you have modeling experiences) and some good cockpit furnishing to surround the pilot.
Sadly, I suck at modelling but does it need to be that good given how tiny it will be?
also it seems like a do once thing as pilot+seat+furnishings could be reused for pretty much every ship afterwards.
Also, maybe instead of making unique cockpit models we could actually use part of the ship model as it is? The only part of the actual cockpit model that would have to be done individually then, would be instruments (I'd love to see most, if not all ship functions migrated there), but they could be made modular, only changing their arrangement between ships.