Varada tiny shuttle/racing ship

Spacecrafts, buildings and other 3D asset creation
FluffyFreak
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Re: Varada tiny shuttle/racing ship

Post by FluffyFreak »

That's nice, you've captured a very WWII look with it :)
Evarchart
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Joined: Sat May 17, 2014 7:34 pm
Location: Preston, Lancs, England

Re: Varada tiny shuttle/racing ship

Post by Evarchart »

Could be one of my most favourite ships yet
torham2234
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Joined: Sun Sep 22, 2013 1:56 pm

Re: Varada tiny shuttle/racing ship

Post by torham2234 »

It really does look like a space motorcycle :) Nice one.
Evarchart
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Joined: Sat May 17, 2014 7:34 pm
Location: Preston, Lancs, England

Re: Varada tiny shuttle/racing ship

Post by Evarchart »

I'm fascinated by that grid texture, what program are you using to create these ships and is that grid texture a feature in the program to help with the skinning process?
bszlrd
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Location: Budapest HU

Re: Varada tiny shuttle/racing ship

Post by bszlrd »

Yes, that grid is generated by Blender, so you can see what you are doing when you unwrap the mesh for texturing.
Evarchart
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Joined: Sat May 17, 2014 7:34 pm
Location: Preston, Lancs, England

Re: Varada tiny shuttle/racing ship

Post by Evarchart »

Fascinating stuff!!
I should have a play in Blender
bszlrd
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Re: Varada tiny shuttle/racing ship

Post by bszlrd »

Progress on this tiny one.
Textures are ready, albeit hires for now. so next are the LOD-ing, and the billboard lights/decals.
Here's the mod file. Please give her a spin and give feedback. Stats might need some fine-tuning. Don't be surprised by the generous amount of left-right thrust, it's because of the higher amount of thrusters.
Image
FluffyFreak
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Re: Varada tiny shuttle/racing ship

Post by FluffyFreak »

I've seen the PR too, really nice job!
impaktor
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Re: Varada tiny shuttle/racing ship

Post by impaktor »

Varada is in the latest build, incase it went unnoticed.
http://pioneerspacesim.net/download
DraQ
Posts: 149
Joined: Sun Mar 23, 2014 10:02 pm

Re: Varada tiny shuttle/racing ship

Post by DraQ »

There is one thing that's been bugging me in Varada - its "cut" nose breaks ship's otherwise streamlined shape without serving any apparent purpose (since Varada can't mount weapons and its retros aren't nose mounted) - maybe at least mount a Kanara-style sensor pack there to avoid making it look someone crippled ship's aerodynamic profile for the sake of looking cool?

Also, we need to filter ship spawns, for example neither unarmed ships, nor ships without jumpdrive should spawn in hyperspace exit ambushes.
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