Crosshair cursor

baobobafet
Posts: 155
Joined: Thu Jul 04, 2013 10:01 pm

Crosshair cursor

Post by baobobafet »

Since there are some new cursor designs possible, I though a crosshair variety might be a nice addition to whatever else might be considered.
In four available colors:

mouse_cursor_1 Cyan
mouse_cursor_2 Red
mouse_cursor_3 Yellow
mouse_cursor_4 Blue

The active point of the cursor still needs to be adjusted to the center of the crosshair.

Here in mod format
http://www.mediafire.com/download/x0gof ... sor_v1.zip
baobobafet
Posts: 155
Joined: Thu Jul 04, 2013 10:01 pm

Re: Crosshair cursor

Post by baobobafet »

I made another - this one is a tad smaller and finer.
download here: http://www.mediafire.com/download/45145 ... sor_v2.zip
baobobafet
Posts: 155
Joined: Thu Jul 04, 2013 10:01 pm

Re: Crosshair cursor

Post by baobobafet »

Another.. albeit more cosmetic cursor/crosshair hybrid, (including one with drop shadow)
..Also, another minor variant of the previous crosshair style incorporating red with black & white for more universal visibility.

Available here: http://www.mediafire.com/download/1wlhw ... ors_v3.zip
FluffyFreak
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Location: Beeston, Nottinghamshire, GB
Contact:

Re: Crosshair cursor

Post by FluffyFreak »

Would you like these to go into the game proper or are you happy just having these as a-mod/mods?
impaktor
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Joined: Fri Dec 20, 2013 9:54 am
Location: Tellus
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Re: Crosshair cursor

Post by impaktor »

red one in the second post is one pixel lower then the other ones. I don't know if that matters.
baobobafet
Posts: 155
Joined: Thu Jul 04, 2013 10:01 pm

Re: Crosshair cursor

Post by baobobafet »

impaktor wrote:red one in the second post is one pixel lower then the other ones. I don't know if that matters.
Thanks impaktor Good to know ;) - not that it matters too much at this point since the crosshair center isn't the activating part of the cursor ATM (hope this can be addressed ASP)
FluffyFreak wrote:Would you like these to go into the game proper or are you happy just having these as a-mod/mods?
Yep, go ahead use them if you like.
I also created a couple of new additions - a tad more traditional & appropriate perhaps ;)

Avail here: http://www.mediafire.com/download/t8z0g ... .final.zip
baobobafet
Posts: 155
Joined: Thu Jul 04, 2013 10:01 pm

Re: Crosshair cursor

Post by baobobafet »

Updated some cursors with drop shadows, added a few new color variants, repositioned cursors graphics to as close towards the active click zone as possible.

Mod here: http://www.mediafire.com/download/5v29p ... irsMod.zip

Related source files here: http://www.mediafire.com/download/fnben ... ursors.zip
robn
Posts: 302
Joined: Mon Jul 01, 2013 1:11 am
Location: Melbourne, Australia

Re: Crosshair cursor

Post by robn »

baobobafet wrote:Updated some cursors with drop shadows, added a few new color variants, repositioned cursors graphics to as close towards the active click zone as possible.
Just so you're aware, the hotspot is settable in the game code, and could be brought out to config pretty easily.
bszlrd
Posts: 1084
Joined: Mon Jul 01, 2013 3:25 pm
Location: Budapest HU

Re: Crosshair cursor

Post by bszlrd »

Here comes the nitpicker again :)
They sure look nice, but I'm not really a fan of having a crosshair as mouse cursor. It implies attack/shoot instead of action which doesn't really fit for the context of the UI in my opinion. An arrow or triangle like shape is closer to what we are conditioned to.
I'm not sure about the drop shadow either, especially if it's that far from the cursor. It felt detached from the UI.
I was playing with cursors too, a while ago mostly:
Image
I'm not really satisfied with this one, it needs quite a few iterations to be any good.
And I think we should replace that steering cursor for mouse flight control too, it's one quite odd. (crosshair isn't really fit to this one either, since you aren't shooting to that direction.)
robn
Posts: 302
Joined: Mon Jul 01, 2013 1:11 am
Location: Melbourne, Australia

Re: Crosshair cursor

Post by robn »

Good nits, I think. But lets not complicate early. Get the basic pointer right, with some thought for future development and style, and go from there.
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