Ground station remake

Spacecrafts, buildings and other 3D asset creation
FluffyFreak
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Re: Ground station remake

Post by FluffyFreak »

You don't need to create texture LODs.
Textures generate mipmaps (http://en.wikipedia.org/wiki/Mipmap) for the ship & station models so it will automatically pick and blend between the correct texture sizes for the model even when you don't give us them in the texture itself.

If you want more control over the mip mapping then you can generate the mip levels yourself and create a DDS texture file with them manually, but I wouldn't bother as it's more complicated and easy to make a mistake with.

So best advice is to use the same texture(s) for all LODs of the model, and let the mip-mapping handle the lower texture sizes.
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Ground station remake

Post by Nyankosensei »

I just said a stupid thing , Thanks for explanation.

Converted png to dds (DXT5 format) work much better in the sim here the mod

Suggestion are welcome and give me the time for make lod objects

Edit
Mistake i haven't uploaded patterns download here
Last edited by Nyankosensei on Wed Jan 29, 2014 4:19 pm, edited 1 time in total.
FluffyFreak
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Re: Ground station remake

Post by FluffyFreak »

DXT5 is only really for if you need Alpha blending, which for solid concrete and metal you probably don't. DXT1 will be half the size of DXT5 and the quality will be identical if you set it to have no alpha channel.
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Ground station remake

Post by Nyankosensei »

FluffyFreak wrote:DXT5 is only really for if you need Alpha blending, which for solid concrete and metal you probably don't. DXT1 will be half the size of DXT5 and the quality will be identical if you set it to have no alpha channel.
Finally left gimp for nvcompress dds are now in DXT1 download here
Last edited by Nyankosensei on Thu Jan 30, 2014 10:23 pm, edited 1 time in total.
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Ground station remake

Post by Nyankosensei »

Finally here

3 lod 41000, 31000, 8134 triangles and updated collisions with fuel pumps
bszlrd
Posts: 1084
Joined: Mon Jul 01, 2013 3:25 pm
Location: Budapest HU

Re: Ground station remake

Post by bszlrd »

I think the scale of the people behind the windows of the side is a bit small.
Image
Especially on the side of the pad, and on the little buildings. Even if the floow level is a but under the window level. That guy is 175cm tall.
I'd say, it would feel more roomy if there would be 2 floors instead of 4 there.
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Ground station remake

Post by Nyankosensei »

Updated

If is all OK i upload sources
FluffyFreak
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Re: Ground station remake

Post by FluffyFreak »

Wow the little people! I'd not noticed them before :D

I think they look great!
bszlrd
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Location: Budapest HU

Re: Ground station remake

Post by bszlrd »

It looks good. Want to work on this version a bit more, or can I shoot it up to PR?
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Ground station remake

Post by Nyankosensei »

If you have some suggestions, otherwise i want retake some poly more from tanks in med and low lod
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