Is time for a ships Balance

Zordey
Posts: 82
Joined: Mon Jul 01, 2013 2:56 pm

Re: Is time for a ships Balance

Post by Zordey »

NeuralKernel wrote:If we're going to have bigger ships... we're going to need bigger guns! :D
Bigger guns would be nice, kinetic weapons, beam lasers...

What we really need though is bigger hyperdrives... My rebalanced Venturestar has a class 9 and it will only do around 11LY! Anything any bigger and it wont be worth the cargo space fitting a hyperdrive.
NeuralKernel
Posts: 36
Joined: Tue Jul 02, 2013 1:42 am

Re: Is time for a ships Balance

Post by NeuralKernel »

The scaling does seem a bit off to me, higher rated hyperdrives getting exponentially more massive... maybe the curve should be the other way, with bigger hyperdrives getting more mass efficient with scale. Small ships can only make short hops even with a hyperdrive taking hyp most of the hold, big ships can hop a dozen lighyears with that clanking thing behind the waste disposal :P
walterar
Posts: 95
Joined: Sat Sep 14, 2013 4:48 pm

Re: Is time for a ships Balance

Post by walterar »

Here is the solution. https://github.com/pioneerspacesim/pioneer/pull/1719

Be completed before January 1 of the year 3200.
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