I'm starting a thread on other ways to animate the effects when jumping to hyperspace, because I think ultimately there must be cooler/better ways. E.g. interstellar (the movie) does some really interesting things.
But what triggered me was:
http://captaineinstein.org/
and their paper on the math:
http://captaineinstein.org/wordpress/wp ... .11085.pdf
Hyperjump (& black hole) visuals
Re: Hyperjump visuals
That's quite neat! Would certainly look great when you'd jump close to a planet.
But how it would look beyond c?
(obligatory)
But how it would look beyond c?
(obligatory)
Re: Hyperjump visuals
Feels like we discussed and shared links to shaders that does this already somewhere here on the forum, but if not here goes the Interstellar paper, which seems like it would fit in this topic:
"Gravitational Lensing by Spinning Black Holes in Astrophysics, and in the Movie Interstellar"
https://arxiv.org/abs/1502.03808
"Gravitational Lensing by Spinning Black Holes in Astrophysics, and in the Movie Interstellar"
https://arxiv.org/abs/1502.03808
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Re: Hyperjump visuals
Also worth pointing that it took 20 hours to render a frame for the Movie ;)
Re: Hyperjump visuals
By the time it's implemented in pioneer, we have super-fast quantum computers!
Re: Hyperjump visuals
Have we posted this somewhere before? We must have? (I think of "hyperjump visuals" to also include black holes, I'll update subject title to reflect this)
"How to draw a Black Hole - Geodesic raytracing in curved spacetime"
https://rantonels.github.io/starless/
Also, these pictures are cool:
https://imgur.com/a/kocqC
"How to draw a Black Hole - Geodesic raytracing in curved spacetime"
https://rantonels.github.io/starless/
Also, these pictures are cool:
https://imgur.com/a/kocqC
Re: Hyperjump (& black hole) visuals
Here are some stunning raytraced black hole examples that only needs 4 vertices:
https://www.shadertoy.com/results?query=black+hole
https://www.shadertoy.com/results?query=black+hole
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Re: Hyperjump (& black hole) visuals
Really cool video by Scott Manley, going through a wormhole modelled by raytracing:
What Wormholes Would Actually Look Like According To Physics (VR/360)
https://www.youtube.com/watch?v=V7e-1bRpweo
In part two he will explain how he did it.
It would be really cool if our entrance / exit "hypercloud" + hyperspace tunnel looked anything resembling what is seen in that video.
What Wormholes Would Actually Look Like According To Physics (VR/360)
https://www.youtube.com/watch?v=V7e-1bRpweo
In part two he will explain how he did it.
It would be really cool if our entrance / exit "hypercloud" + hyperspace tunnel looked anything resembling what is seen in that video.
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Re: Hyperjump (& black hole) visuals
That would be cool, we'd need to generate the target system to have the visuals to render into