Code inspiration and rendering resource

sturnclaw
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Re: Code inspiration and rendering resource

Post by sturnclaw »

https://developer.nvidia.com/sites/defa ... ntPost.pdf
An interesting paper on speeding up jittered post-processing effects.
FluffyFreak
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Re: Code inspiration and rendering resource

Post by FluffyFreak »

Gaseous Giganticus, generating gas giants for "Space Nerds In Space".

https://github.com/smcameron/gaseous-giganticus

Slideshow explaining what it does and is -> https://smcameron.github.io/space-nerds ... how.html#1

There have been a few previous threads about this stuff on here, but he's just now split it into a separate repository on GitHub.
FluffyFreak
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Re: Code inspiration and rendering resource

Post by FluffyFreak »

FluffyFreak
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Re: Code inspiration and rendering resource

Post by FluffyFreak »

SNES
https://hackaday.com/2018/11/14/memory- ... -nintendo/

Video describing how DMA and HDMA were used for visual effects in the SNES. Really interesting watch, nicely explained.
FluffyFreak
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Re: Code inspiration and rendering resource

Post by FluffyFreak »

This Twitter thread, just read it, read all of it!!!

https://twitter.com/fullbright/status/1 ... 1107016704
impaktor
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Re: Code inspiration and rendering resource

Post by impaktor »

I just read this article on the wavefuction collapse for procedural generation of content. Very understandable, if one has zero knowledge going into it.

https://robertheaton.com/2018/12/17/wav ... algorithm/
Most implementations and explanations of Wavefunction Collapse are of a full, performance-optimized version of the algorithm. These are of course important and necessary, but can be challenging to make sense of from a standing start. This post keeps things clear and simple by focussing on a constrained version of Wavefunction Collapse
impaktor
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Re: Code inspiration and rendering resource

Post by impaktor »

OK, this was seriously cool, you need to see this Fluffyfreak:
"Non-Euclidean Rendering Engine"
https://www.youtube.com/watch?v=kEB11PQ9Eo8
FluffyFreak
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Re: Code inspiration and rendering resource

Post by FluffyFreak »

That's a great use of Portal rendering tricks. I also feel his pain at asking "Why am i always writing engines?".

Neat video on fitting a game into 40kb
https://www.youtube.com/watch?v=ZWQ0591PAxM
impaktor
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Re: Code inspiration and rendering resource

Post by impaktor »

That was very cool. I love those optimization stories of how they squeeze out the most out of every single byte.
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Re: Code inspiration and rendering resource

Post by impaktor »

Maybe of interest to fluffyfreek:
https://github.com/vlad-alexandru-ionescu/E3Dos
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