<dv-> i guess we'll need bullet in double precision mode?
<dv-> does it take over gravity too?
<fluffyfreak> not necessarily, you could translate object positions back into local space and then float would be fine
<fluffyfreak> you can use Bullet for simulation or just collision detection/response I think
<dv-> local space?
<fluffyfreak> local as in relative to the thing you're expecting it to collide with
<fluffyfreak> so you wouldn't have the geopatch (for example) on the planet at the edeg of the solar system, you'd have it at 0,0,0 space facing "upwards", and you'd mtranslate the ships collision model (already in 0,0,0 space) into position relative too that