These are all going to be links to traditional fighter-cockpit designs, however the takeaway from them is not the carcass or layout of the cockpit but the instruments.
In all of the ones that I really like there is a single main cluster of instruments directly in front of the player but slightly below their line-of-sight
Like these from "Wings of St Nazaire"

or from Tie Fighter;

Which has a cluster of extra info around the outside but the main info is dead centre.
What I think they all have is combat info - which initially detracts form them as examples.
Now Pioneer needs more than combat information but this layout is still preferable to having many screens spread around with pieces of information on each.
If you think about it you don't need navigation information during a firefight, and you don't need combat and targetting information during basic navigation.
You'd want to switch from one to the other so you have the relevant data to hand in the situation you found yourself in.
Likewise you don't do much navigation sat in the pilots seat, it's done beforehand, or when sailing you do it away at a chart table (
fancy name for a large enough flat surface that isn't currently being used to prepare food!) and then you return and applying what you've plotted for the next few hours/days.
You only really want to have the minimum information for each situation so that you're not being distracted or confused by worthless information about the other situation that you're not actually dealing with at the time.
So:
[*] I quite like the current cockpit-ball-thing we have (
I think it needs a proper name!) because it's logical in that it's a VR/AR sphere located somewhere inside the ship and it's both very different AND going to work brilliantly with the Oculus Rift (
it already does in fact if you've seen my video).
[*] I'm not keen on the spread out nature of the instrument windows currently and think there should be less screens that are more clustered and that they will be multi-functional eventually - I am aware that I'm supposed to eventually write some of that render-to-screen code too, I haven't forgotten ;)
[*] I would like to see some traditional
_looking_ cockpits like those linked too in the images even if they are still AR/VR in nature as they just satisfy part of my brain that really enjoys seeing them - it's like remembering when I got to sit in the cockpit of an RAF Tornado when I was a kid after waiting for the huge queue to finally go away at the end of the day and not even being able to see out without kneeling and peering over the sides, y'know? Not right, not necessary, but really just gets me in the correct part of my brain/heart.
Whether or not we'd actually just have it all projected into our brains is kind of irrelevant because in reality the computer would be doing all of the flying whilst being tended to by it's meat-slaves ;) so this is more about what looks, feels and plays right for *us* now.
Andy