- clouds/volumetric atmospheres
- rings with physical ice/rocks/etc so they can be mined/interacted with
- better ring rendering overall
- Gas giant atmosphere rendering
- VR headset integration, I did some experiments with this many years ago with the Occulus DK1 which were fun but hacky
- surface details like plants, forests, rocks, maybe animals like No Man's Sky
- water rendering for planets, our sucks totally right now
- and of course I need to finish the planet texturing branch that I finally got rebased to latest
- You could improve the galaxy rendering that's already ingame
- Rendering the galaxy again, but as a 3D point cloud so it's all pretty
- Better background rendering by rendering a simplified version of the galaxy to the background a bit like SpaceScape that changes based on your position within the galaxy
- Rendering a UI to textures that can be displayed in the ships cockpits <-- I've been promising @bszlrd that one for YEARS and I'm very sorry!
- Shadows, shadow mapping, screen space shadows
- New terrain map generation like https://vraid.github.io/earthgen/
- Terrain collision detection is currently done by directly calling the terrain->GetHeight code, instead could/should be done from colliding with the terrain mesh / heightmap directly. Altitude above terrain could be done with raycast projects into heightmap. Collision done against geometry.
Possible projects for people to try
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FluffyFreak
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Possible projects for people to try
Some things that I'd love to see from a rendering / gameplay position are:
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FluffyFreak
- Posts: 1353
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Re: Possible projects for people to try
- Show orbits in the HUD, use speedlines etc as source code inspiration
i think we'd likely want to show only the orbits inside the current frame by default, for clarity
So if you are in a planets frame the system-wide orbits are either not visible, or faded
Distance based fading could also be good for spatial clarity
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FluffyFreak
- Posts: 1353
- Joined: Tue Jul 02, 2013 1:49 pm
- Location: Beeston, Nottinghamshire, GB
- Contact:
Re: Possible projects for people to try
Also assisting on existing PRs that people might need testing, help with completing etc