Simon Schreibt - Game Art Tricks
This has just had me fascinated all day, my current favourite that I want to implement being the Doom 3 Light Glow but all of these are worth reading up on.
if anyone suddenly wants a particular effect implementing then propose it and let me know! (nozmajner!)
Moderator Edit: First 6 posts are split from Art inspiration album
Code inspiration and rendering resource
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Re: Art inspiration album
I wonder if anything on the diablo-3-resource-bubbles could be useful for rendering sunspots/star surface.
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Re: Art inspiration album
This... well this could also go in the Astronomy News section but since it's a rendering topic I'll... well...
How to draw a Black Hole
Geodesic raytracing in curved spacetime
With some pretty pictures and Python based source code so you can render things yourself :)
How to draw a Black Hole
Geodesic raytracing in curved spacetime
With some pretty pictures and Python based source code so you can render things yourself :)
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Re: Art inspiration album
Previsouly I said that we wouldn't be seeing this kind of thing in a game, I may be wrong about that -> shadertoy black hole
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Re: Art inspiration album
Asteroid generation script amongst this awesome thread about DarkForces inspired game.
Also there's a script for 3DsMax but for those Blender types (Noz!!!) then you might be able to translate it across to your preferred modelling program.
Also there's a script for 3DsMax but for those Blender types (Noz!!!) then you might be able to translate it across to your preferred modelling program.
Re: Art inspiration album
FluffyFreak wrote:This... well this could also go in the Astronomy News section but since it's a rendering topic I'll... well...
How to draw a Black Hole
Geodesic raytracing in curved spacetime
With some pretty pictures and Python based source code so you can render things yourself :)
Some nice pictures and videos of black holes, from a recent paper, as I understand it:FluffyFreak wrote:Previsouly I said that we wouldn't be seeing this kind of thing in a game, I may be wrong about that -> shadertoy black hole
https://medium.com/starts-with-a-bang/a ... bb01b13843
Extra credits: a youtube game dev vlog
found it today. some episodes are interesting.
https://www.youtube.com/user/ExtraCreditz
Moderator edit: merged to here.
https://www.youtube.com/user/ExtraCreditz
Moderator edit: merged to here.
Re: Code inspiration and rendering resource
I thought we might as well have a thread on code inspiration / related posts, and split out the ones we had in other places.
Now this isn't even related to pioneer in any way, but I thought it was pretty neat (press green arrow-thingy to see sorting in real time):
http://www.sorting-algorithms.com/
Now this isn't even related to pioneer in any way, but I thought it was pretty neat (press green arrow-thingy to see sorting in real time):
http://www.sorting-algorithms.com/
Re: Code inspiration and rendering resource
robn found this, looks very nice:
http://josauder.github.io/procedural_city_generation/
http://josauder.github.io/procedural_city_generation/
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Re: Code inspiration and rendering resource
How fast can this generate cities? If this could be implemented would you try and create cities upfront or would you try to create them on the fly? I would love to see procedural cities in Pioneer but I don't imagine it would be easy to integrate.