Is time for a ships Balance
Re: Is time for a ships Balance
I already did a request a few months ago. In theory I can calculate it based on the thrust and fuel flow, like ev = thrust/fuel flow (if I'm correct), I just have to convert that mass flow percentangle/sec to an actual mass/sec. (I found the ev calculation in the game source, and if I'm correct, it does the same thing, or something similar)
Re: Is time for a ships Balance
Ah right... didn't see how to get the thrust either, so I thought it wouldn't be much use. Turns out you already figured out how to get thrust, though.
So something like this should get you the current DV (you'll need to get the thrust first, of course):
So something like this should get you the current DV (you'll need to get the thrust first, of course):
Code: Select all
local stats = Game.player:GetStats()
local mfr = stats.maxFuelTankMass * stats.fuelUse --mass flow rate
local Ve = mainThrst / mfr
local curDV = Ve * math.log(stats.totalMass / (stats.totalMass - stats.fuelMassLeft))
Re: Is time for a ships Balance
It will be unneeded if this get's merged :) (Yay!).
I've already made a deltaV calculator a while ago, with the same equation (except I was unable to find a way to convert fuel use to EV, so it worked only for a given ship.)
I've already made a deltaV calculator a while ago, with the same equation (except I was unable to find a way to convert fuel use to EV, so it worked only for a given ship.)
Re: Is time for a ships Balance
I'd actually like to see Ve and thrust changeable from script. That way we could have deteriorating engines when not serviced. And an occasional engine tuning (nothing gamebreaking, something like "sure, I can readjust your engines to maximise exhaust velocity by 2%, but you'll loose 3% percent of thrust in the process...)
Anyways, it's not currently on my list to go there, too busy with too much other stuff that will require me to make some requests once the proof of concept is stable, so let's not annoy people with stuff I won't be needing for a long time...
Anyways, it's not currently on my list to go there, too busy with too much other stuff that will require me to make some requests once the proof of concept is stable, so let's not annoy people with stuff I won't be needing for a long time...
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- Posts: 235
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Re: Is time for a ships Balance
P.S.
is not possible add to tradeships.lua a check ?
to define whether a ship is atmo capable can check ships.lua, if it have max_atmoshield=0 this ship is not atmo capable, good idea is to add this value to ship market too
is not possible add to tradeships.lua a check ?
to define whether a ship is atmo capable can check ships.lua, if it have max_atmoshield=0 this ship is not atmo capable, good idea is to add this value to ship market too
Re: Is time for a ships Balance
Hi Nyankosensei,
I have been re-balancing the Venturestar myself while I am making mesh / texture modifications. I notice the sizes you have are quite small for the size of the mesh.
Here is what I am using http://sdrv.ms/H1TROh
These are the capacities and thrusts etc that I feel work, the only thing that probably needs adjusted is the price now that it is substantially bigger.
I have been re-balancing the Venturestar myself while I am making mesh / texture modifications. I notice the sizes you have are quite small for the size of the mesh.
Here is what I am using http://sdrv.ms/H1TROh
These are the capacities and thrusts etc that I feel work, the only thing that probably needs adjusted is the price now that it is substantially bigger.
Re: Is time for a ships Balance
"...probably needs adjusted is the price now that it is substantially bigger."
You think it will be possible to buy without using Ctrl-M? :)
You think it will be possible to buy without using Ctrl-M? :)
Re: Is time for a ships Balance
Well that is where the re-balance comes in... You have to give people something to aim for. And being able to shift 3000T at at time is bound to be worthy of a bit of a premium :)
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Re: Is time for a ships Balance
If we're going to have bigger ships... we're going to need bigger guns! :D