jpab wrote:Ok, it looks pretty clear that most people can cope with shaders, and turning the eclipse effect off helps a lot for people using machines with little graphics power. The extra development effort required to maintain a shader-free graphics implementation that very few people use does not seem worthwhile.
So, we have a decision: We will remove the legacy (shader-free) graphics code. Exactly when that happens depends on when someone finds time to go through and rip it all out, but I would guess it'll be done within a couple of months from now.
I would still like to hear from the two people who've said the game is unplayable with shaders enabled. Perhaps we can find some other way to fix the game so that you can run it with shaders enabled. Specific questions: Does the game not run at all, or does it run but with performance too bad to play? Is it still unplayable with the eclipse effect turned off? What graphics card/chip do you have?
There is no more legacy renderer, it's shaders or nothing.
This means that if you're having trouble running the game then the best option at the moment is to set the line `DisableEclipse=0` to `DisableEclipse=1` and lower the other detail options.
FluffyFreak wrote:This means that if you're having trouble running the game then the best option at the moment is to set the line `DisableEclipse=0` to `DisableEclipse=1` and lower the other detail options.
Maybe we should expose that option in the settings GUI?
I avoided doing that at the time but it might make sense now, or to implement a primitive `Shader Quality` slider with just two states for the time being?
I only suggest that as it's always been discussed as the way forward.