I'll include these, so I won't forget about them. I made them a couple of years ago while talking about this concept and I played around with tiled.
My dream for entering stations / cities
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Re: My dream for entering stations / cities
I started porting my isometric viewer from SFML to SDL2 last night.
Got a fair bit done but it'll have to wait until the weekend now.
When it's done I'll write up some info on how it works and try to simplify some of the code as I go.
Got a fair bit done but it'll have to wait until the weekend now.
When it's done I'll write up some info on how it works and try to simplify some of the code as I go.
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- Posts: 1343
- Joined: Tue Jul 02, 2013 1:49 pm
- Location: Beeston, Nottinghamshire, GB
- Contact:
Re: My dream for entering stations / cities
https://assetforge.io/
Interesting tool for generating assets
EDIT: Also worth looking at his free assets too https://www.kenney.nl/assets
Interesting tool for generating assets
EDIT: Also worth looking at his free assets too https://www.kenney.nl/assets
Re: My dream for entering stations / cities
I've been doing some reading recently, for instance this four part history of RPGs was interesing to me, so I'm dropping it here for reference:
https://web.archive.org/web/20200730195 ... y-of-rpgs/
So I'm back to thinking how to make person-to-person combat best into pioneer. Many games seem to use Advanced Dungeons & Dragons 2nd edition rule set, but my understanding is this is designed for "high fantasy" whith a hero that can withstand a lot of beating. GURPS (e.g. 3rd or 4th edition) has a more detailed system that allows for targeting body parts, instead of just grinding down hitpoints. I'm continuing reading up on this field.
https://web.archive.org/web/20200730195 ... y-of-rpgs/
So I'm back to thinking how to make person-to-person combat best into pioneer. Many games seem to use Advanced Dungeons & Dragons 2nd edition rule set, but my understanding is this is designed for "high fantasy" whith a hero that can withstand a lot of beating. GURPS (e.g. 3rd or 4th edition) has a more detailed system that allows for targeting body parts, instead of just grinding down hitpoints. I'm continuing reading up on this field.
Re: My dream for entering stations / cities
This February I did some work on this, I've made a "dev diary" showcasing my progress, and demonstrating some plans:
https://www.youtube.com/watch?v=0wD5r37qnwQ
For clarity: the outdoor maps in the end are more because I couldn't find any indoor tile sets that looked nice.
I imagine we could have maps of internal ships and internal of stations, and these would follow the contour of the 3D model.
Anyway, I got a lot further than I had though in shorter time than expected, once I finaly sat down and started working on this. I've learned a lot, both in getting back into C++, and also general SDL stuff.
https://www.youtube.com/watch?v=0wD5r37qnwQ
For clarity: the outdoor maps in the end are more because I couldn't find any indoor tile sets that looked nice.
I imagine we could have maps of internal ships and internal of stations, and these would follow the contour of the 3D model.
Anyway, I got a lot further than I had though in shorter time than expected, once I finaly sat down and started working on this. I've learned a lot, both in getting back into C++, and also general SDL stuff.