Code inspiration and rendering resource

FluffyFreak
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Location: Beeston, Nottinghamshire, GB
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Re: Code inspiration and rendering resource

Post by FluffyFreak »

(This probably belongs here and not in projects!)

This is a fascinating collection of techniques in a blog about generating planetary terrain.
Some really interesting topics like craters, snow, terrain variation, dithered fractals, planetary scale erosion, and even different strata affecting the rates of erosion!
https://gamedev.net/blogs/blog/8134-ast ... imulation/
FluffyFreak
Posts: 1353
Joined: Tue Jul 02, 2013 1:49 pm
Location: Beeston, Nottinghamshire, GB
Contact:

Re: Code inspiration and rendering resource

Post by FluffyFreak »

These came up in conversation on Discord and I keep losing them
http://www.thetenthplanet.de/archives/4062

https://gamedev.stackexchange.com/quest ... -some-sort) I did a branch with real-time noise to improve the look of stars, but it's quite a performance hog in some cases.
impaktor
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Joined: Fri Dec 20, 2013 9:54 am
Location: Tellus
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Re: Code inspiration and rendering resource

Post by impaktor »

Analytic Fog Rendering with Volumetric Primitives
https://matejlou.blog/2025/02/11/analyt ... primitives
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