nozmajner mentioned this might be a useful thing for better showing wear and reducing those jagged edges that pattern textures tend to get, so I did it in #2449:
I still don't have huge amounts of confidence when it comes to doing proper OpenGL work, so I'd appreciate it if someone that does know what they're doing could take a look and make sure its sane.
Alpha channel in patterns
Re: Alpha channel in patterns
That's exactly how I imagined it. You sure work fast!
And it looks more organically part of the ship surface without those abrupt boundaries.
And it looks more organically part of the ship surface without those abrupt boundaries.
Re: Alpha channel in patterns
Adding updating textures to my growing ToDo list... :)
Looks good, I hated the jaggies
Looks good, I hated the jaggies
Re: Alpha channel in patterns
That's now merged and will be in the next build.
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Re: Alpha channel in patterns
Very good addition! :)