Hi, got a question, I am making working on something of my own, got two ships to test in Pioneer and I am up to the stat json file, I am wondering if the size of the model determines the size of the ship in the game or if it is for example these three pieces of code in the json file:
front_cross_section
side_cross_section
top_cross_section
I am also wondering if these three use meters or some other measurement because I checked the pumpkin seed using the scale provided it is 17 meters long and certainly not 72???
How does ingame ship size work?
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- Location: Australia
Re: How does ingame ship size work?
Hi!
They are in square meters.
You can measure them if you flatten a copy of your model on each axis, clean up the result and check the area of the resulting ngon.
They are in square meters.
You can measure them if you flatten a copy of your model on each axis, clean up the result and check the area of the resulting ngon.
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- Posts: 54
- Joined: Mon Feb 11, 2019 1:34 pm
- Location: Australia
Re: How does ingame ship size work?
square meters, oh no wonder why I was confused.
Re: How does ingame ship size work?
I've added them to the wiki page on the ship.jsons. Thanks for the heads-up!
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- Posts: 54
- Joined: Mon Feb 11, 2019 1:34 pm
- Location: Australia
Re: How does ingame ship size work?
Note to anybody modelling in modo, before exporting to dae, make sure to go to collada settings and set the default units to meters, otherwise the exported model will be smaller and be displayed in the model viewer in mere centimeters.
Re: How does ingame ship size work?
Good to know.
I'm pretty curious what ships you came up with.
I'm pretty curious what ships you came up with.