Solar Power Facility

Spacecrafts, buildings and other 3D asset creation
WKFO
Posts: 200
Joined: Wed Jun 14, 2017 12:37 pm
Location: Turkey
Contact:

Re: Solar Power Facility

Post by WKFO »

WKFO wrote: Thu Sep 19, 2019 4:46 pm When I add one more layer of panels, it becomes this big:
https://imgur.com/a/iF5Qu7y

Unfortunately, I think the struts I am using are quite tri-heavy and I've already reached 191k tris with no details involving the panels or... well, anything at all.
Using 16 vertices cylindrical tubes instead of truss struts reduced the tri count to something to around 3k- 3,5k.
WKFO
Posts: 200
Joined: Wed Jun 14, 2017 12:37 pm
Location: Turkey
Contact:

Re: Solar Power Facility

Post by WKFO »

https://imgur.com/a/EXottkk

^ ^ What about this arrangement? ^ ^
(I know they are placed badly, I was in a hurry.)

The blue thing is a space station ring for scale. (I think the largest one.)
bszlrd
Posts: 1084
Joined: Mon Jul 01, 2013 3:25 pm
Location: Budapest HU

Re: Solar Power Facility

Post by bszlrd »

Looks good to me!
WKFO
Posts: 200
Joined: Wed Jun 14, 2017 12:37 pm
Location: Turkey
Contact:

Re: Solar Power Facility

Post by WKFO »

https://imgur.com/a/mBtPI0V

^ A small in-game visual test ^
I created different materials for collectors, tubes and the beamers to make it easier to texture.

The station in the picture is not very large but it is a pretty modular thing so we could theoretically make it infinitely large. The problem is the further I enlarge it, the more presicion mistakes I make and collector nodes and connector tubes end up mis-aligning. I found some problems like that in my last model so I ended up starting over because it was a pain trying to fix all those mistakes. There were too many hexagons already!

Anyway, I need to replace the placeholder textures with actual good-looking ones. Any suggestions/material help about textures is welcome!

Also, I don't know if I mentioned this or not, but I am planning of having different versions of power stations ranging from very small (only 7 collectors like in the link above) to anything short of a Dyson sphere.

.
.
.
.
.
.
.
.
.

Unless...

:) Just joking.
bszlrd
Posts: 1084
Joined: Mon Jul 01, 2013 3:25 pm
Location: Budapest HU

Re: Solar Power Facility

Post by bszlrd »

Could you upload the game files? I'd like to take a closer look on it.

Based on the images, it feels a bit simplistic modeling-wise, but the concept is certainly looking good.
WKFO
Posts: 200
Joined: Wed Jun 14, 2017 12:37 pm
Location: Turkey
Contact:

Re: Solar Power Facility

Post by WKFO »

Yes, it still has a mockup level simplicity.

I am actually planning to ditch the solar panel in the center and replace it with docking pads/antennas/beamers and some other stuff; so it would be better if you waited for me to create the last version in my mind.

Maybe I can get my hand on it tonight.
WKFO
Posts: 200
Joined: Wed Jun 14, 2017 12:37 pm
Location: Turkey
Contact:

Re: Solar Power Facility

Post by WKFO »

This is a newer version: https://www.dropbox.com/s/xw0o7cnqkn643 ... blend?dl=0

TO DO:
  • Add more support structure
  • Add stationkeeping engines
  • Increase model detail for aestethic pleasure
WKFO
Posts: 200
Joined: Wed Jun 14, 2017 12:37 pm
Location: Turkey
Contact:

Re: Solar Power Facility

Post by WKFO »

Newer version
https://www.dropbox.com/s/i15zh3tmsre3i ... blend?dl=0

I've added a rotating ring section to hold some crew. It should provide something pretty close to 1g according to https://www.artificial-gravity.com/sw/SpinCalc/

Two thruster blocks for stationkeeping. I've only added two because it breaks the radial symmetry and gives a sense of direction.

Put the energy beamer further away from the station and supported it with extra struts as Nozmajner suggested.

Added some extra support structure that will help keep the solar panels/radiators in place.

Added a couple of omnidirectional antennas on top of the docking ports... for style.
WKFO
Posts: 200
Joined: Wed Jun 14, 2017 12:37 pm
Location: Turkey
Contact:

Re: Solar Power Facility

Post by WKFO »

WKFO
Posts: 200
Joined: Wed Jun 14, 2017 12:37 pm
Location: Turkey
Contact:

Re: Solar Power Facility

Post by WKFO »

https://www.dropbox.com/s/ty249wwnggiy6 ... blend?dl=0

I added thruster blocks to all 6 corners of the hexagon after taking a stupidly long time to realize that 2 blocks make rotating the station around a certain axis very hard.
Post Reply