Link dump for inspiration
http://www.sci.utah.edu/~chengu/street_ ... roject.htm
http://www.citygen.net/
http://voxelstorm.com/devblog/procedura ... dvertcity/
https://pjreddie.com/projects/procedura ... eneration/
http://www.henrydai.net/procedural-city-generator.html
https://github.com/pazdera/libcity & http://p-g-c.blogspot.co.uk/
Cities
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Re: Cities
The classic CityEngine - Pascal Müller
https://en.wikipedia.org/wiki/CityEngine
http://citeseerx.ist.psu.edu/viewdoc/do ... 1&type=pdf
https://en.wikipedia.org/wiki/CityEngine
http://citeseerx.ist.psu.edu/viewdoc/do ... 1&type=pdf
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Re: Cities
I probably shouldn't have done it as a PR for discussion but here's some terrain flattening code that could be repurposed for all sorts of stuff.
https://github.com/pioneerspacesim/pioneer/pull/4269
https://github.com/pioneerspacesim/pioneer/pull/4269
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Re: Cities
https://www.game-cities.com/articles-talks
https://www.gamasutra.com/blogs/Konstan ... ctures.php
Urban structures, handy, simplified examples of how cities are laid out and discussions of what to consider when generating city layouts.
https://www.gamasutra.com/blogs/Konstan ... ctures.php
Urban structures, handy, simplified examples of how cities are laid out and discussions of what to consider when generating city layouts.
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Re: Cities
This is about cities only slightly but I think it's amazing.
https://github.com/rlguy/FantasyMapGenerator
There's a great description of the algorithm(s) used to generate the whole map, the terrain, the borders, river cities, naming everything. It's really impressive.
Uses a combination of Python (2.7+) and C++
https://github.com/rlguy/FantasyMapGenerator
There's a great description of the algorithm(s) used to generate the whole map, the terrain, the borders, river cities, naming everything. It's really impressive.
Uses a combination of Python (2.7+) and C++
Re: Cities
This Blender add-on called SceneCity might be interesting to study/autopsy as well. (Paid, but it should still be gpl).
Re: Cities
Raytracing is pretty cheap nowdays with modern hw, some city examples:
https://www.shadertoy.com/view/MttcWr
https://www.shadertoy.com/view/ll3fz4
https://www.shadertoy.com/view/ltfBDl
https://www.shadertoy.com/view/MllfDX
https://www.shadertoy.com/view/4tlBWH
https://www.shadertoy.com/view/MttcWr
https://www.shadertoy.com/view/ll3fz4
https://www.shadertoy.com/view/ltfBDl
https://www.shadertoy.com/view/MllfDX
https://www.shadertoy.com/view/4tlBWH
Re: Cities
"An infinite, procedurally generated city, assembled out of blocks using the Wave Function Collapse algorithm."
https://marian42.itch.io/wfc
code:
https://github.com/marian42/wavefunctioncollapse
https://marian42.itch.io/wfc
code:
https://github.com/marian42/wavefunctioncollapse
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Re: Cities
It might be interesting to use Wave Function Collapse to generate buildings for a city.
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Re: Cities
Procedural city generation found by Gliese852
https://www.tmwhere.com/city_generation.html
https://www.tmwhere.com/city_generation.html