http://interplanetary.weebly.com/#
Not a new game, but nobody mentioned it so I just wanted to write about it.
A turn based space war strategy game (with orbital mechanics involved a bit). There's a single solar system and every player (or CPU bot) has a planet.
Every planet has a few cities on it, scattered around the surface. Population grows over time.
You build energy reactors, mines to... well, obviously to produce energy and mine the planet. (The planet's resources are limited, so you can "run out of the planet" if the game takes way too many turns.)
Then you build weapons such as railguns, interplanetary missiles, gamma ray weapons to shoot other players' planets. Some of them (like the railguns) are pretty basic, you just set a ballistic trajectory and it shoots. With higher tech weapons (like missiles or lasers) you can select specific targets on enemy planet's surface.
As you do all these, you unlock tech nodes which allows you to build wonderful things for your civilization, such as high-efficiency vertical farms, adaptive solar power systems... and horrifying terror machines (super-weapons) for your enemies, that can redirect massive asteroids and shoot solar beams that will possibly kill billions of simulated people and burn down their cities. You will also unlock shielding technologies as you progress, that can shoot down incoming missiles or dissipate/reflect enemy beam weapons.
Intelligence and counter-intelligence is a very important part of the game because if you want to win the game, you need precision targeting for their facilities and cities. As well, you will want to protect your data because then the enemy will not know where to shoot on your planet.
Although it is a fun game, it has problems:
First of all: EM-Drives... they work. Somehow. There's a tech node for that. No. You can not change the laws of physics...
Second: Railguns are the lowest tech weapons, but we already have missiles (or rather, rockets) that can deliver warheads to distant planets. Also, redirecting asteroids shouldn't be THAT hard for an interplanetary civilization.
Third: What is a solar laser?
Fourth: Why can't you block the redirection of asteroids?
And so on...
But overall, it is a fun game.
Interplanetary
Re: Interplanetary
Now I got to thinking about railguns for Pioneer. It is a hard tech item, so it would fit well with pioneer.
Maybe they would be in between beam and pulse weapons in projectile speed. Maybe you'd buy clip of 100 projectiles (cheap), so limited amunition.
What would set it appart, giving new game mechanics?
- limited number of rounds (100-500?)
- not overheat?
- would require quite a bit of electricity, but maybe it's negligeble to the power produced by the generator?
- shields don't work against rail guns? (must have armor instead?)
- preferably, it would have its own distinct sound and animation.
Or just replace our current made up "pulse blobs" with actual rail guns, as it's less handwaivy.
Anyway, this was just some loose thinking on my part.
Maybe they would be in between beam and pulse weapons in projectile speed. Maybe you'd buy clip of 100 projectiles (cheap), so limited amunition.
What would set it appart, giving new game mechanics?
- limited number of rounds (100-500?)
- not overheat?
- would require quite a bit of electricity, but maybe it's negligeble to the power produced by the generator?
- shields don't work against rail guns? (must have armor instead?)
- preferably, it would have its own distinct sound and animation.
Or just replace our current made up "pulse blobs" with actual rail guns, as it's less handwaivy.
Anyway, this was just some loose thinking on my part.