It would be good to have more hooks for animations like:
[*]on_land -> Animation when docking like opening cargo door, cargo ramp
[*]on_start -> Animation when undocking like
[*]on_atmosphere_enter -> Folding down wings, supplying heatshields and similar
[*]on_atmosphere_exit -> Folding up wings, retracting heatshields and similar
Please post what you think about the idea and what else hooks you can think of.
More hooks for animations
Re: More hooks for animations
These would be nice.
An additional phase for landing gear, would be nice, where the weight of the ship settles on the gears. So there would be a relaxed gear position when you are flying, and a flexed one when you are on the ground and played in reverse when taking off.
There could be one for jettisoning cargo, maybe with a tag for the position of the ejected cargo.
And for externally mounted weapons in the future, there could be recoil of the barrel.
An additional phase for landing gear, would be nice, where the weight of the ship settles on the gears. So there would be a relaxed gear position when you are flying, and a flexed one when you are on the ground and played in reverse when taking off.
There could be one for jettisoning cargo, maybe with a tag for the position of the ejected cargo.
And for externally mounted weapons in the future, there could be recoil of the barrel.
Re: More hooks for animations
+1 :)
Recoil on the gun would be a nice effect but is only really necessary with kinetic weapons and Pioneer currently uses some sort of plasma / energy weapon (I don't like the descriptive term "laser" because lasers are beam weapons IMO)
Recoil on the gun would be a nice effect but is only really necessary with kinetic weapons and Pioneer currently uses some sort of plasma / energy weapon (I don't like the descriptive term "laser" because lasers are beam weapons IMO)
Re: More hooks for animations
When something is accelerated there is always a same force in the opposite direction.
So there can be recoil from plasma/energy weapons since plasma isn't weithless and compressed plasma could be quite heavy.
So there can be recoil from plasma/energy weapons since plasma isn't weithless and compressed plasma could be quite heavy.
Re: More hooks for animations
Plus it gives a sense of force and mass, which is desirable thing in my opinion.
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Re: More hooks for animations
We could do with an "on_idle" animation that plays constantly.