Update: mod file
- Odd or missing transformations on gear bay doors.
- Only a Baked AO texture
- No LOD
- No Collision & Shield mesh
I've started working on this sketch:
A bigger sister of the Mola Mola, named after a similar species of sunfish from the southern hemisphere, the Mola Ramsayi.
The images bellow show it's scale relative to the Mola Mola and the Deneb:
It has trilateral symmetrical structure. Three main and retro engines. There will be a cargo hatch on the top and on the side. And a cover on the nose for a docking collar. I could imagine it as a tailsitter too. Atmo capable, but won't win any aerobatics competition.
Mola Ramsayi - Kaluri med transport
Mola Ramsayi - Kaluri med transport
Last edited by bszlrd on Sat Jan 24, 2015 3:41 pm, edited 1 time in total.
Re: Mola Ramsayi - Kaluri med transport
Nice. I'd add either a cluster of three more thrusters or three hemispherical tanks between existing main thrusters.
Having tail-sitters would definitely be nice.
Having tail-sitters would definitely be nice.
Seems to be a recurring pattern with Kaluri vessels.nozmajner wrote:Atmo capable, but won't win any aerobatics competition.
Re: Mola Ramsayi - Kaluri med transport
I want to keep the back flat and plain. Definitely no additional engines.
I don't really like the look of an extruding tank in the end:
And here are some closeups for the landing gears:
Now onto the RCS clusters.
I don't really like the look of an extruding tank in the end:
And here are some closeups for the landing gears:
Now onto the RCS clusters.
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Re: Mola Ramsayi - Kaluri med transport
That's cool, look forward to trying it out noz :)
Re: Mola Ramsayi - Kaluri med transport
Here comes the mod file, if somebody wants to give her a spin.
- Odd or missing transformations on gear bay doors. (euler rotation axis order issues I need to work around)
- Only a baked AO texture
- No LOD
- No Collision & Shield mesh
- Dirt cheap right now, but that will change.
Any thoughts about the flight characteristics, stats?
Related question: would it be possible to make the thruster tags to be limited to certain directions? Like this ship uses it's (slightly angled) belly thrusters for forward thrusting, which looks odd. Also it would be nice if I could define some thrusters to fire only when maneuvering, but not accelerating. (Thinking about the backwards RCS thrusters for example).
- Odd or missing transformations on gear bay doors. (euler rotation axis order issues I need to work around)
- Only a baked AO texture
- No LOD
- No Collision & Shield mesh
- Dirt cheap right now, but that will change.
Any thoughts about the flight characteristics, stats?
Related question: would it be possible to make the thruster tags to be limited to certain directions? Like this ship uses it's (slightly angled) belly thrusters for forward thrusting, which looks odd. Also it would be nice if I could define some thrusters to fire only when maneuvering, but not accelerating. (Thinking about the backwards RCS thrusters for example).
Re: Mola Ramsayi - Kaluri med transport
I was generally thinking of something (anything) that would make the rear end busier and accentuate ship's trilateral symmetry, so a cluster of 3 tanks, a cluster of 3 thrusters, some other mostly triangular feature between the thrusters (like cargo door or docking port), etc.nozmajner wrote:I want to keep the back flat and plain. Definitely no additional engines.
I don't really like the look of an extruding tank in the end:
Re: Mola Ramsayi - Kaluri med transport
The nose of the Pumpkinseed was already a rabbit head for me for some reason :)
Re: Mola Ramsayi - Kaluri med transport
Not helping. :Dnozmajner wrote:The nose of the Pumpkinseed was already a rabbit head for me for some reason :)