DraQ
Posts: 149 Joined: Sun Mar 23, 2014 10:02 pm
Post
by DraQ » Sun Jun 22, 2014 11:17 pm
Many thanks.
Regarding the appearance of distant bodies - they are replaced by billboard when below certain size on the screen, then shrink and disappear as you'd expect based on perspective alone.
In other words they behave as you'd expect of anything that doesn't emit/reflect significantly more light than its backdrop.
Edit:
Bleh, I get
Code: Select all
undefined reference to `__atomic_fetch_sub_4'
In Background.o and AmbientSounds.o
:(
[/i]
FluffyFreak
Posts: 1343 Joined: Tue Jul 02, 2013 1:49 pm
Location: Beeston, Nottinghamshire, GB
Contact:
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by FluffyFreak » Mon Jun 23, 2014 9:14 am
Yes it might need resurrecting as it's been unmaintained for a little while.
That looks like it might be the MinGW version used or some
configuration option passed to it.
Can you give us a little more detail about what specifically it's thrown that error from?
DraQ
Posts: 149 Joined: Sun Mar 23, 2014 10:02 pm
Post
by DraQ » Mon Jun 23, 2014 11:02 am
FluffyFreak wrote: Yes it might need resurrecting as it's been unmaintained for a little while.
That looks like it might be the MinGW version used or some
configuration option passed to it.
Can you give us a little more detail about what specifically it's thrown that error from?
It seemed to be the outdated MinGW version, but I'm getting other linker errors, it seems I'll have to ditch the prebuilt deps and build my own.
FluffyFreak
Posts: 1343 Joined: Tue Jul 02, 2013 1:49 pm
Location: Beeston, Nottinghamshire, GB
Contact:
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by FluffyFreak » Tue Jun 24, 2014 9:50 am
By the way if you're building on Windows then just use "
Visual Studio 2013 Express Edition for Desktop ", it's all that I use and it works out-of-the-box.
On Linux you don't need an IDE you can just
./bootstrap
./configure
./make -j4
./pionner
and that's all that's required to get it running.
DraQ
Posts: 149 Joined: Sun Mar 23, 2014 10:02 pm
Post
by DraQ » Tue Jun 24, 2014 7:21 pm
I think I might have to. :<
Thanks!