1: yes, ...I did thought of this. At the moment they house the gun mounts. It can be changed, If we all agree on it .I am trying to follow Nozmajners sketches, its his ship line...DraQ wrote:Ok, I love this ship.
A few nitpicks and suggestions, though:
1. Those horizontal booms look pretty pointless (if cool). The best thing that could be done to justify their existence would be putting RCS nozzles on their tips for roll and yaw control. Giving your attitude thrusters leverage without spreading too much mass away from the center is really a good way to make the best of them and it's basically just a longer way of saying "booms".
2. The ship could use some asymmetry. I think the best way of going about it is making the general silhouette symmetrical, but break it up with surface detail and small components, for example the cockpit indentation could be moved to the side, maybe even intersecting the edge and looking chevron-like from the front, with the other one occupied by some protruding sensor pack - something intermediate between Sinonatrix' front lights and Nerodia's sensors.
3. I generally see this ship as a workhorse kind of ship. A multitask craft excelling in no single area but capable of turning its flexibility into a trump card of its own. A perfect craft for explorers and people prefering taking various odd jobs instead of sticking to a well defined career path. Boom mounted thrusters on an otherwise large-ish craft would help cement that.
Regarding atmospheric shields, I think maybe Pioneer could do away with those as separate bit of equipment and maybe make heating dependent entirely on hull. Atmospheric/planetary capability in general is more of a function of whether the ship has landing gear capable of supporting it weight and whether it can overcome planet's gravity than aerodynamics when you have a powerful fusion torch as your prime mover. As long as you have reaction mass left in your tanks you can always do controlled descent instead of fiery reentry.
Speaking of reentry - is there any way to make the heating shader treat all meshes as smooth shaded (in regards to normals)? As it is it looks really artificial on sharp, flat shaded geometry (but great on streamlined ships).
2: yes. You would not believe how many days I tried to pull off that original sketch. I had several goes at the original concept, pretty much since I did the sinonatrix. I could push the cockpit to the side and put a light housing next to it, like sinontarix, but I would have to adjust all the textures and everything. It a bit too late to start doing severe remodeling...