After trying some in system travels with manual controls, I realized that one of the most useful information that I would like to find, is the distance needed to arrive to a complete stop.
This must be related to the thruster that's facing the direction I'm moving so, when I rotate the ship, the value must change.
I think it would be much more useful and useable than the targeting tunnels... and a lot less cluttering.
Show distance to arrive to a complete stop
Re: Show distance to arrive to a complete stop
If I recall correctly, Space Combat (x-plane derivative) had something like that, and it was very useful. It refuses to start on my machine, so I can't verify it though.
Might be useful to have something similar displayed on the system map too.
Might be useful to have something similar displayed on the system map too.
Re: Show distance to arrive to a complete stop
Define "complete stop". Do you mean in the current reference frame, or the reference frame of a selected target?
Re: Show distance to arrive to a complete stop
You are right. I mean the target :)
Re: Show distance to arrive to a complete stop
Very good idea, this would be extremely useful.
I think it woud even be enough to make something like:
----
Full break distance from target
-With main thrusters: 50 km
-With break thrusters: 100 km
----
Adjusting the displayed distance when rotating is not that useful because I am seldom flying sidewards.
If it only displays either main (pointing away from target to break) or break thrusters (pointing to target to break) direction of the target, it might
produce a flickering bug when the ship heading is between 90 and 91 degrees.
Showing one more line is most practical imo.
I think it woud even be enough to make something like:
----
Full break distance from target
-With main thrusters: 50 km
-With break thrusters: 100 km
----
Adjusting the displayed distance when rotating is not that useful because I am seldom flying sidewards.
If it only displays either main (pointing away from target to break) or break thrusters (pointing to target to break) direction of the target, it might
produce a flickering bug when the ship heading is between 90 and 91 degrees.
Showing one more line is most practical imo.