Audio (3D?)
Posted: Fri Oct 26, 2018 11:33 am
Just starting the discussion for whether or not we should/could/would switch too an actual audio library rather than the homegrown system currently in use.
There various discussions around the place: https://arstechnica.com/civis/viewtopic ... 0&t=122852
And various open source libraries:
http://www.attr-x.net/yse/
https://github.com/MarcusTomlinson/Ambisonix
Along with stuff that's free for non-commercial use:
https://www.ambiera.com/irrklang/features.html
Currently our audio is a bit lacking in terms of what it can do and is strictly 2D.
I usually play with the sound turned off almost entirely :/
There various discussions around the place: https://arstechnica.com/civis/viewtopic ... 0&t=122852
And various open source libraries:
http://www.attr-x.net/yse/
https://github.com/MarcusTomlinson/Ambisonix
Along with stuff that's free for non-commercial use:
https://www.ambiera.com/irrklang/features.html
Currently our audio is a bit lacking in terms of what it can do and is strictly 2D.
I usually play with the sound turned off almost entirely :/