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Military Hyperdrive SFX

Posted: Sat Sep 30, 2017 2:58 pm
by WKFO
Last night I was going home with one of these: Image
...and sitting in the rear-est seat, closest to the enclosed engine part that makes a very interesting sound. Then suddenly this bright idea came to my mind so I stopped staring out of the window, took my smart phone out of my pocket and started recording the engine while trying not to look weird.

Anyway, this is what I have after some audio effects applied:
https://ufile.io/d2sht

Re: Military Hyperdrive SFX

Posted: Sat Sep 30, 2017 3:16 pm
by bszlrd
These are great!

Re: Military Hyperdrive SFX

Posted: Sat Sep 30, 2017 3:31 pm
by impaktor
"Ghost drives"? :)

Re: Military Hyperdrive SFX

Posted: Sat Sep 30, 2017 3:32 pm
by FluffyFreak
Yeah they're good. Do you want them just for the military hyperdrive(s)?

Re: Military Hyperdrive SFX

Posted: Sun Dec 10, 2017 12:32 pm
by WKFO
https://ufile.io/jmtfv
I've added a slight panning effect. I also created a modified version of the "Hyperdrive_Jump" sound which plays when we are in transit to another star system.

Oh, and there is this... I realised the current sounds are single channel ogg files while these new ones have two channels. They work very well as far as I've observed but could it create technical issues on some platforms?

Oh and I don't even know how I should implement this in code so we will have some time to discuss the sounds if we want :D

https://imgur.com/a/Y1BuR

Re: Military Hyperdrive SFX

Posted: Sun Dec 10, 2017 12:53 pm
by impaktor
Cool.

But for a continous jump-sound in hyperspace, wouldn't it need to be able to loop the file seamlessly?

Re: Military Hyperdrive SFX

Posted: Sun Dec 10, 2017 1:19 pm
by WKFO
It doesn't. I mean the game, it doesn't loop the file. We don't have a "hyperspace ambient" sound effect. The standart hyperspace sound doesn't loop either. I don't mean "seamlessly", it doesn't loop at all. The sound just stops and you are left with cockpit/crew/ship ambiance.

https://www.youtube.com/watch?v=Y5Im0QuF314

Re: Military Hyperdrive SFX

Posted: Mon Dec 11, 2017 3:16 pm
by FluffyFreak
I still mean to get these into the game by the way, I just got busy with life... or it got busy with me!

Re: Military Hyperdrive SFX

Posted: Thu Dec 21, 2017 4:44 pm
by jpab
PR to bring the new military drive sound effects into the game:
https://github.com/pioneerspacesim/pioneer/pull/4202

Re: Military Hyperdrive SFX

Posted: Mon Dec 25, 2017 11:33 pm
by FluffyFreak
This PR has just been merged!

It might take a while for us a to get a new build out with it being Xmas etc but the next one will have them.

Merry Christmas!