Last night I was going home with one of these:
...and sitting in the rear-est seat, closest to the enclosed engine part that makes a very interesting sound. Then suddenly this bright idea came to my mind so I stopped staring out of the window, took my smart phone out of my pocket and started recording the engine while trying not to look weird.
https://ufile.io/jmtfv
I've added a slight panning effect. I also created a modified version of the "Hyperdrive_Jump" sound which plays when we are in transit to another star system.
Oh, and there is this... I realised the current sounds are single channel ogg files while these new ones have two channels. They work very well as far as I've observed but could it create technical issues on some platforms?
Oh and I don't even know how I should implement this in code so we will have some time to discuss the sounds if we want :D
It doesn't. I mean the game, it doesn't loop the file. We don't have a "hyperspace ambient" sound effect. The standart hyperspace sound doesn't loop either. I don't mean "seamlessly", it doesn't loop at all. The sound just stops and you are left with cockpit/crew/ship ambiance.