Re: Interstellar and Interplanetary travel - FTL
Posted: Sun May 28, 2017 8:15 am
I agree that there are too many potential ways to impement hyperjumps (ship mass, ship volume, engine class, distance to planet, atmosphere preassure, charge of capacitors, existance of navigational officer, ...).
https://www.youtube.com/watch?v=etiMz9xUSy0&t=6m57s
Looks similar to Silent Service II, where you also had independent parts of the sub that could be damaged.
I remember spending hours on the Amiga trying to understand how to play Carrier Command. The woes of pirating games, not having a manual. Here's how the repair system looked like:Long before Elite Dangerous I thought we should switch to a system inspired by Carrier Command which had fixed equipment that could be damaged individually.
https://www.youtube.com/watch?v=etiMz9xUSy0&t=6m57s
Looks similar to Silent Service II, where you also had independent parts of the sub that could be damaged.