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Idea for orbital station
Posted: Tue Sep 17, 2013 11:44 pm
by Nyankosensei
this is just what i have in mind

Re: Idea for orbital station
Posted: Wed Sep 18, 2013 2:55 am
by Ray
Look nice, where is the place for station's mechanics? It should have some, right?
Re: Idea for orbital station
Posted: Wed Sep 18, 2013 5:30 am
by bszlrd
Where does the gravity comes from? There's no artificial gravity in Pioneer, so you want to build a spinning station if you care for the bones and muscles of the inhabtants.
Something along the line of O'Neill's cylinder, Stanford torus(like the current ones), Bernal spheres. Hell, even the Rama or Niven's huge ringworld displayed properly, I've tried those sizes with simple geometry.
Re: Idea for orbital station
Posted: Wed Sep 18, 2013 7:02 am
by Nyankosensei
Ok this is out, this game have to mantain a certain realism on fisic dinamics, and a simple spaceport with cargo facilities ?
a pad for little and medium ships and cargo facilities outside
I can place some containers stock, just a commercial little station
Re: Idea for orbital station
Posted: Wed Sep 18, 2013 7:34 am
by bszlrd
Can't really see too much about how would this work right now. Would you mind elaborating this sketch a bit more?
Re: Idea for orbital station
Posted: Wed Sep 18, 2013 8:59 am
by Nyankosensei
here is the idea, need be added some surviving system like solar panels oxigen stock etc etc
is only a concept, space with 0 gravity is usefull for moving and stock heavy cargo, just a far commercial outpost like customhouse
Re: Idea for orbital station
Posted: Wed Sep 18, 2013 9:19 am
by FluffyFreak
That's a good point, for larger stations rotation is sensible, but for smaller outposts then a zero-g environment could actually be an advantage.
Re: Idea for orbital station
Posted: Wed Sep 18, 2013 11:15 am
by bszlrd
Yeah, smaller freefall stations would be good for sure. And/ormoving parts for habitation and non-moving parts for other things would be nice too. I'm thinking about animatable parts mostly, but if we can define different rotation periods for separate parts, that would be nice too.(The engineering questions about hubs and such might be sidestepped mostly in my opinion if we don't overdo it).
@NyankoSensei: that sketch is still a bit vague about the functions. Are the cargo areas connected to the main station for example? If it won't be rotating, then why bother making landing pads if all you need is a strut or something to connect the ships to?mif it will rotate, where is the axis? And how would you land your craft on the other side if the axis happens to go trough it and the cylinder of the habitation module. What is the size of the structure?
Re: Idea for orbital station
Posted: Wed Sep 18, 2013 11:40 am
by Nyankosensei
For sizes is not too small becose need to carry at least 4 big ships, nothing is rotating and probably not connected but shuttled with light ships, but this is only 1 idea if is possiple animate them, orientation of cargo facilities need to be redone for make possible multiple approach-leaving and for improve unload-load of cargo, i can make some boa for arriving and departing procedures, they use pad light for make possible follow the path
Re: Idea for orbital station
Posted: Wed Sep 18, 2013 11:54 am
by bszlrd
In real life if the stuff isn't connected, it would drift away slowly because of orbit differences. Even very small differences matter and get amplified over tome. I don't think it's a real problem, since there are other stuff of reality we are sidestepping or ignoring, but it's good to be aware of them.