
Idea for orbital station
Re: Idea for orbital station
Look nice, where is the place for station's mechanics? It should have some, right?
Re: Idea for orbital station
Where does the gravity comes from? There's no artificial gravity in Pioneer, so you want to build a spinning station if you care for the bones and muscles of the inhabtants.
Something along the line of O'Neill's cylinder, Stanford torus(like the current ones), Bernal spheres. Hell, even the Rama or Niven's huge ringworld displayed properly, I've tried those sizes with simple geometry.
Something along the line of O'Neill's cylinder, Stanford torus(like the current ones), Bernal spheres. Hell, even the Rama or Niven's huge ringworld displayed properly, I've tried those sizes with simple geometry.
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Re: Idea for orbital station
Can't really see too much about how would this work right now. Would you mind elaborating this sketch a bit more?
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Re: Idea for orbital station
That's a good point, for larger stations rotation is sensible, but for smaller outposts then a zero-g environment could actually be an advantage.
Re: Idea for orbital station
Yeah, smaller freefall stations would be good for sure. And/ormoving parts for habitation and non-moving parts for other things would be nice too. I'm thinking about animatable parts mostly, but if we can define different rotation periods for separate parts, that would be nice too.(The engineering questions about hubs and such might be sidestepped mostly in my opinion if we don't overdo it).
@NyankoSensei: that sketch is still a bit vague about the functions. Are the cargo areas connected to the main station for example? If it won't be rotating, then why bother making landing pads if all you need is a strut or something to connect the ships to?mif it will rotate, where is the axis? And how would you land your craft on the other side if the axis happens to go trough it and the cylinder of the habitation module. What is the size of the structure?
@NyankoSensei: that sketch is still a bit vague about the functions. Are the cargo areas connected to the main station for example? If it won't be rotating, then why bother making landing pads if all you need is a strut or something to connect the ships to?mif it will rotate, where is the axis? And how would you land your craft on the other side if the axis happens to go trough it and the cylinder of the habitation module. What is the size of the structure?
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Re: Idea for orbital station
For sizes is not too small becose need to carry at least 4 big ships, nothing is rotating and probably not connected but shuttled with light ships, but this is only 1 idea if is possiple animate them, orientation of cargo facilities need to be redone for make possible multiple approach-leaving and for improve unload-load of cargo, i can make some boa for arriving and departing procedures, they use pad light for make possible follow the path
Re: Idea for orbital station
In real life if the stuff isn't connected, it would drift away slowly because of orbit differences. Even very small differences matter and get amplified over tome. I don't think it's a real problem, since there are other stuff of reality we are sidestepping or ignoring, but it's good to be aware of them.