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Replacement Ground_Station
Posted: Tue Sep 17, 2013 1:09 pm
by Nyankosensei
Thx to FluffyFreak and Nozmajner for the hints and help i have made this replacement for the default ground station
Updated 22-09-2013
Wip File (download and put .zip file inside pioneer/mods directory)
6 pad
https://docs.google.com/file/d/0BzQ8Mq1 ... sp=sharing
14 pad
https://docs.google.com/file/d/0BzQ8Mq1 ... sp=sharing
If you want watch-modify-upgrade this wip here are the sources
https://docs.google.com/file/d/0BzQ8Mq1 ... sp=sharing
Re: Replacement Ground_Station
Posted: Tue Sep 17, 2013 2:00 pm
by bszlrd
Nice. It's starting to take shape, but I still miss some architecture detail, like support for the bottom. Also I would't omit the tower, that was a nice touch.
It's generally not a good practice to have that amount and size of floating geometry. Like the central structure. That's a mayor waste of textel, even if all of them share the UV space.
You should bake in an ambient occlusion on the texture too, and the markings and such need quite much tought too. Right now it's too simplistic.
Here's a simple example about a supporting structure:

Re: Replacement Ground_Station
Posted: Tue Sep 17, 2013 2:17 pm
by Nyankosensei
that is a nice improvement, 2 points,
1 tower is too hight vs others buildings, and with it i have to remove label for a future showing spaceport name, 2 the bottom structure is visible only for 30 %
i think for have a spaceport like this first we need to improve others building with more big structures, but the idea of a bottom structure is nice and probably i improve the model
P.S.
We can made tower a standalone object for lvl up the city
Re: Replacement Ground_Station
Posted: Tue Sep 17, 2013 8:16 pm
by Nyankosensei
Re: Replacement Ground_Station
Posted: Tue Sep 17, 2013 11:14 pm
by Nyankosensei
Re: Replacement Ground_Station
Posted: Wed Sep 18, 2013 7:24 am
by Nyankosensei
seems there is a bug with padlights, lights of pad 10+ work with pad 1
Re: Replacement Ground_Station
Posted: Wed Sep 18, 2013 9:33 am
by FluffyFreak
Can you explain the bug? I can't quite understand what you mean.
Re: Replacement Ground_Station
Posted: Wed Sep 18, 2013 9:38 am
by Nyankosensei
you can see here, pad 10-11-12-13-14 look red becouse pad 1 is busy
with pad 1 empty they become green
Re: Replacement Ground_Station
Posted: Wed Sep 18, 2013 9:50 am
by FluffyFreak
ah I see, ok will try to take a look into that asap.
Re: Replacement Ground_Station
Posted: Wed Sep 18, 2013 2:54 pm
by FluffyFreak
Ok, submitted a pull request to fix this issue:
https://github.com/pioneerspacesim/pioneer/pull/2427
You don't need to change anything in the model, it was purely a code side bug.