Replacement Ground_Station

Spacecrafts, buildings and other 3D asset creation
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Replacement Ground_Station

Post by Nyankosensei »

Ok, thx for your work
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Replacement Ground_Station

Post by Nyankosensei »

Pad Lighting is fixed, now i have find another problem,

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IDK if is model problem or from engine, if the target take the point from approach_stage something is wrong, the blender file is ok i have to check the exported file but i think is ok too
walterar
Posts: 95
Joined: Sat Sep 14, 2013 4:48 pm

Re: Replacement Ground_Station

Post by walterar »

NiankoSensei:
I noticed an old problem that was solved by @Fluffyfreak, long ago. Some ships, perhaps with problems, not end to docking  to the station and get buried with their engines running. This happens with non-player ships, like the ship in the foreground.
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Not so the ShipPlayer, which docked ok.
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Surely Fluffyfreak advise you on this, hopefully soon be incorporated into the master. Station is very cute.
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Replacement Ground_Station

Post by Nyankosensei »

Too many problems with this station by now, first is need to solve all problems, after i have to redone the model with a better uv-map at the end i'm happy if they want merge into master
walterar
Posts: 95
Joined: Sat Sep 14, 2013 4:48 pm

Re: Replacement Ground_Station

Post by walterar »

You're doing a good job. The Pioneer graphic art, needs lots of "love". :)
FluffyFreak
Posts: 1343
Joined: Tue Jul 02, 2013 1:49 pm
Location: Beeston, Nottinghamshire, GB
Contact:

Re: Replacement Ground_Station

Post by FluffyFreak »

I wouldn't worry about it Nyankosensei :) it's probably a bug in my code rather than a problem with the model.
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Replacement Ground_Station

Post by Nyankosensei »

I have find the bug for the target bay, my mistake is group all bay in my version, now all work fine @walterar i have levelup a bit dock_bay becouse first the are to near at collision mesh see if now do the same error

Updated version with new model and textures

Download at first post

http://pioneerspacesim.net/forum/viewto ... &t=49#p475
walterar
Posts: 95
Joined: Sat Sep 14, 2013 4:48 pm

Re: Replacement Ground_Station

Post by walterar »

It looks fantastic. I will test it well and intensively, we have time. It would be good to be in the official game before the first Friday of October. ;)
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robn
Posts: 302
Joined: Mon Jul 01, 2013 1:11 am
Location: Melbourne, Australia

Re: Replacement Ground_Station

Post by robn »

walterar wrote:It would be good to be in the official game before the first Friday of October. ;)
What happens on the first Friday of October? ;)
walterar
Posts: 95
Joined: Sat Sep 14, 2013 4:48 pm

Re: Replacement Ground_Station

Post by walterar »

I have promised myself release a new version of Scout+ the first Friday of each month.

But do not tell anyone because it is sometimes not possible. :))
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