Replacement Ground_Station

Spacecrafts, buildings and other 3D asset creation
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Replacement Ground_Station

Post by Nyankosensei »

Thx to FluffyFreak and Nozmajner for the hints and help i have made this replacement for the default ground station

Image

Updated 22-09-2013

Wip File (download and put .zip file inside pioneer/mods directory)

6 pad
https://docs.google.com/file/d/0BzQ8Mq1 ... sp=sharing

14 pad
https://docs.google.com/file/d/0BzQ8Mq1 ... sp=sharing

If you want watch-modify-upgrade this wip here are the sources

https://docs.google.com/file/d/0BzQ8Mq1 ... sp=sharing
Last edited by Nyankosensei on Sun Sep 29, 2013 6:26 am, edited 4 times in total.
nozmajner
Posts: 1079
Joined: Mon Jul 01, 2013 3:25 pm
Location: Budapest HU

Re: Replacement Ground_Station

Post by nozmajner »

Nice. It's starting to take shape, but I still miss some architecture detail, like support for the bottom. Also I would't omit the tower, that was a nice touch.
It's generally not a good practice to have that amount and size of floating geometry. Like the central structure. That's a mayor waste of textel, even if all of them share the UV space.

You should bake in an ambient occlusion on the texture too, and the markings and such need quite much tought too. Right now it's too simplistic.

Here's a simple example about a supporting structure:
Image
Image
Image
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Replacement Ground_Station

Post by Nyankosensei »

that is a nice improvement, 2 points,

1 tower is too hight vs others buildings, and with it i have to remove label for a future showing spaceport name, 2 the bottom structure is visible only for 30 %

i think for have a spaceport like this first we need to improve others building with more big structures, but the idea of a bottom structure is nice and probably i improve the model

P.S.

We can made tower a standalone object for lvl up the city
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Replacement Ground_Station

Post by Nyankosensei »

Corrected pad lighting, download at first post

http://pioneerspacesim.net/forum/viewto ... &t=49#p475
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Replacement Ground_Station

Post by Nyankosensei »

Added bottom structure

Image

download at first post

http://pioneerspacesim.net/forum/viewto ... &t=49#p475
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Replacement Ground_Station

Post by Nyankosensei »

seems there is a bug with padlights, lights of pad 10+ work with pad 1
FluffyFreak
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Location: Beeston, Nottinghamshire, GB
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Re: Replacement Ground_Station

Post by FluffyFreak »

Can you explain the bug? I can't quite understand what you mean.
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Replacement Ground_Station

Post by Nyankosensei »

you can see here, pad 10-11-12-13-14 look red becouse pad 1 is busy

Image

with pad 1 empty they become green
FluffyFreak
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Contact:

Re: Replacement Ground_Station

Post by FluffyFreak »

ah I see, ok will try to take a look into that asap.
FluffyFreak
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Re: Replacement Ground_Station

Post by FluffyFreak »

Ok, submitted a pull request to fix this issue: https://github.com/pioneerspacesim/pioneer/pull/2427

You don't need to change anything in the model, it was purely a code side bug.
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