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Re: Courier

Posted: Sat May 09, 2020 11:07 pm
by bobtheterrible
Thats a great little model, I especially love the inflatable section as a concept :D
It might be paid-for, but DecalMachine looks really impressive...


@Keeper, I have just pushed up some dirt to my repo. I have also tweaked the panel lines, paths and normal to bring them a little closer to the original xcf.

https://github.com/BobTheTerrible/pione ... _ao_hr.xcf

Re: Courier

Posted: Wed May 27, 2020 9:17 am
by nozmajner
Is there any update/progress to the textures? If so, I'll update the PR.

Re: Courier

Posted: Fri May 29, 2020 9:20 pm
by bobtheterrible
I have updated the paths xcf on my repo in case Keeper wanted to play with them.

If I get chance this weekend I will see if I can produce some updated diffs with patterns. If you dont hear back from me before then, I have likely been distracted and you should assume Im no going to deliver in time :)

If Keeper beats me to it, then by all means take his :-D

Re: Courier

Posted: Sat May 30, 2020 9:23 pm
by bobtheterrible
I have patterns!! Although, they are a bit crap :(

I have managed to get both colours represented in pattern.jpg however they have a few issues:
  • The patterns have a very hard edge (I have antialiasing turned off)
  • Where the two colours meet Im still getting artefacts even with antialiasing turned off
  • The random colours are.... bold... a bit too bold. Is there a way I can make one of them pastel'y?
Bob

Re: Courier

Posted: Sun May 31, 2020 5:23 pm
by nozmajner
I was unable to replicate the pattern behaviour in Gimp. No clone layers and such sadly.
I managed to do it in Krita though, but it needs some fixing still. I'll upload it into the looks repo when I figure it out.

Re: Courier

Posted: Thu Jul 16, 2020 9:06 pm
by bobtheterrible
Hey Noz,

Just a quick bump on this thread. Were you able to make any progress with the patterns in Krita? If you have an example I could play with I could have a go myself?

Bob

Re: Courier

Posted: Fri Jul 17, 2020 8:29 am
by nozmajner
Sorry, no, I was distracted by work, and forgot about it. I'll try to figure out something.

Re: Courier

Posted: Sun Jul 26, 2020 10:00 pm
by bobtheterrible
Hi All,

I have updated my repo with two pattern files: pattern00 (from keeper) and pattern1 (my attempt at two colours). At this point I think I have gone about as far as I can. Despite separating colour 1 and 2 in pattern1, pattern00 still looks better in-game. As such you might want to disable pattern1...

Otherwise Im happy for this to be merged.

Bob

Re: Courier

Posted: Tue Oct 13, 2020 3:58 am
by Keeper
Sorry; I tend to disappear for long periods of time. I get fixated on different things for certain periods of time. To make the colors less bold, simply use a gray in the Alpha channel. The darker the pattern is in the Alpha, the less pure the color will be. For the cleanest patterns, do the pattern in the Alpha only -- use the RGB for general area blobs (or for a single-color pattern, a solid color for the entire image, with the pattern done in Alpha). Doing the pattern in RGB will result in artifacts on the edges because the file compression makes the edges fuzzy, which will trigger an alternative color at some point.

(Obviously this means any pattern where two colors meet is destined to have artifacts where they join no matter what.)

Re: Courier

Posted: Sat Nov 07, 2020 5:59 pm
by impaktor
This is now merged, thanks Bob for finishing this, and nozmajner for guiding, and eveyrone else who contributed.