I think, this is a bit too vague and oversimplified right now. And those windows are quite disproportioned.
The idea of a high landing pad is interesting, but it at least should be close to the style of the city buildings. I'm not sure, how plausible it is to have a spaceport that high without much supporting structure.
We should put in quite a lot thouht in the ground station, they will be in the face of the player after all. That's one thing that shouldn't be rushed.
I have sketches for a more low-tech one for the outback systems, I'll upload them when I get a camera.
I think a starport is like an airport now, it have commercial center, hotels military and police departement, cargo facilities and many others little things, it is not too elevated respect terrain , i have do a big pilar for make possible place it everywhere
I just remembered that I've always wanted to turn this water tower near my home to a spaceport. :D
It's small for sure, but could give us some hints about architecture features.
This is why I think we shouldn't rush this to make a complete model in a few days, but properly iterate through the design. Let me draw some sketches first.
(And I've almost gone through the small shuttle model UV and cleanup video too, I just need to pack in the UV-s properly.)
finally i'm hable to import it in pioner but without explanation of how work docking system i'm not hable to make it work, size are half vs old 6 pad and with a right texture i think can be implemented right