Police craft - replacement

Spacecrafts, buildings and other 3D asset creation
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Police craft - replacement

Post by Nyankosensei »

Thanks, i have waited this version, one point, lua file have max engine at 0, is a bug or is only for interplanetary flights ?
nozmajner
Posts: 1079
Joined: Mon Jul 01, 2013 3:25 pm
Location: Budapest HU

Re: Police craft - replacement

Post by nozmajner »

It's partially intentional, since it's a short range ship by design, but it's strange that you can't mount any hyperdrive for yourself, that's unintentional.I misconfigured it, thanks for pointing it out.
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Police craft - replacement

Post by Nyankosensei »

just a lvl 1 hyperdrive can be usefull for AI (but i prefer a military engine by default on those type of ships)
nozmajner
Posts: 1079
Joined: Mon Jul 01, 2013 3:25 pm
Location: Budapest HU

Re: Police craft - replacement

Post by nozmajner »

It'll stay without hyperdrive, but you can fit one if you want (correcting the stuff now).
FluffyFreak
Posts: 1343
Joined: Tue Jul 02, 2013 1:49 pm
Location: Beeston, Nottinghamshire, GB
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Re: Police craft - replacement

Post by FluffyFreak »

It's very cool, it should make a swift progression into the game!
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