Bowfin Light Fighter
Posted: Sun Sep 27, 2015 6:03 pm
It became a Light Fighter after all, when I put some other ships next to it to see it's scale.
The sketch:
It needed a bit of playing around with proportions, but I think I got it this (third) time. It's not easy when you work from an image that was based on a 4cm sketch made on the subway. :)
Edit: I forgot to include the blend file. Here it goes.
It will have a turreted nose gun, two fixed guns somewhere on the base of the nose, and a bunch of missile launch tubes near the retro thrusters. I agree with bobtheterrible (in the sketch thread), the placement of those are better in the sketch, than what I painted on the first attempt.
I'm intending it as a police ship for CIW too. It's performance will be sometwhat similar to the Kanara, although with a bit of lower mileage, but better acceleration and maneuverability. It will be lighter than it too, and will have less cargo space. By default it won't have a hyperdrive, but there will be room for a small one in it.
The base mesh is in a good shape, but no UVs yet.
It uses the landing gear of the Pumpkinseed right now, and I think I will leave it that way, because it fits nicely.
And a view from the cockpit (the black lines are showing what will you see in game, at 16:9 and 4:3 aspects):
The sketch:
It needed a bit of playing around with proportions, but I think I got it this (third) time. It's not easy when you work from an image that was based on a 4cm sketch made on the subway. :)
Edit: I forgot to include the blend file. Here it goes.
It will have a turreted nose gun, two fixed guns somewhere on the base of the nose, and a bunch of missile launch tubes near the retro thrusters. I agree with bobtheterrible (in the sketch thread), the placement of those are better in the sketch, than what I painted on the first attempt.
I'm intending it as a police ship for CIW too. It's performance will be sometwhat similar to the Kanara, although with a bit of lower mileage, but better acceleration and maneuverability. It will be lighter than it too, and will have less cargo space. By default it won't have a hyperdrive, but there will be room for a small one in it.
The base mesh is in a good shape, but no UVs yet.
It uses the landing gear of the Pumpkinseed right now, and I think I will leave it that way, because it fits nicely.
And a view from the cockpit (the black lines are showing what will you see in game, at 16:9 and 4:3 aspects):