Re: Bowfin Light Fighter
Posted: Wed Feb 24, 2016 10:24 am
Very nice update.
I think that the normal map issue is because you are supplying the textures as PNG files and the game is then compressing them.
We will all see different results when that happens so I'm proabably not seeing the same compression artefacts as you but I do still see some.
To avoid this when you are testing edit you "config.ini" and change the line "UseTextureCompression=1" to "UseTextureCompression=0" and the artefacts will go away... useful titbit to remember :)
It's worth trying them compressed using ATi's Compressonator (use 32-bit version!) (tutorial) to see how they're going to handle being compressed.
You have a lot of curved thin lines with high-contrast to the neighbouring pixels that are never going to compress well i'm afraid as DDS works on blocks of pixels (4x4) so you'll (always) get macro-blocking artefacts.
I've been trying to find an old-guide to minimising these kinds of artefacts by slightly changing the authoring of textures but I cannot find it, my Google-fu is weak today.
Andy
I think that the normal map issue is because you are supplying the textures as PNG files and the game is then compressing them.
We will all see different results when that happens so I'm proabably not seeing the same compression artefacts as you but I do still see some.
To avoid this when you are testing edit you "config.ini" and change the line "UseTextureCompression=1" to "UseTextureCompression=0" and the artefacts will go away... useful titbit to remember :)
It's worth trying them compressed using ATi's Compressonator (use 32-bit version!) (tutorial) to see how they're going to handle being compressed.
You have a lot of curved thin lines with high-contrast to the neighbouring pixels that are never going to compress well i'm afraid as DDS works on blocks of pixels (4x4) so you'll (always) get macro-blocking artefacts.
I've been trying to find an old-guide to minimising these kinds of artefacts by slightly changing the authoring of textures but I cannot find it, my Google-fu is weak today.
Andy