Ship Design - Barracuda Long Range Tug

Spacecrafts, buildings and other 3D asset creation
impaktor
Posts: 994
Joined: Fri Dec 20, 2013 9:54 am
Location: Tellus
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Re: Ship Design - Barracuda Long Range Tug

Post by impaktor »

These last few weeks have been a bit of a mess for me in terms of shifts (I am a Ground Crew dude at an airport), so I haven't been able to do some UV on the tug yet.
Welcome back.
nozmajner wrote:...I want to research the behind the scenes stuff for airports.
Never seen Die Hard 2? :)
DraQ
Posts: 149
Joined: Sun Mar 23, 2014 10:02 pm

Re: Ship Design - Barracuda Long Range Tug

Post by DraQ »

I love the ship and it feels very Haber too, but I have one major criticism:

With cockpit dominating ship's frame the way it does it simply looks way too big.
Cockpit is basically the part of the ship's volume where you can't really put anything useful (like engines, fuel, etc.), so unless it's a negligible portion of ship's volume anyway (which is the case with very large ships and certainly isn't the case with this one), you don't want it to waste more space than absolutely necessary. So no high ceilings, no roomy compartments, crew sleeps in drawers.

What I would do is take the docking collar and the side door, then scale the remainder of the ship down so that the entire crew section would be no taller than the door.
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