I am starting a new design that incorporates features that have no real application in Pioneer (yet!), but that can point out new directions and ideas for future development!
This design is called Barracuda Long Range Tug.
I would love to get some comments and suggestions for this little pup!
The better way to start explaining the concept is by pointing out some possible uses for the design:
- Long Range Rescue missions
- Derelict ship or debris/cargo recovery
- Tug operations (Heavy Vessels and Stations, or clearing trade routes from asteroids)
Obviously this has no immediate application in Pioneer, but given that no ship design so far covers this idea, I thought it might be interesting to go down that path.
The ship has no landing gear, but a magnetic foot, that is used for attaching itself to either stations or ships to provide tugging. This means that the ship will not be able to enter atmosphere, but will be able to enter a space station or dock with other ships.
If the vessel being tugged is large enough, two similar tugs can attach to it in order to provide correct thrust vectors, with one of the tugs slaved to the other tug's computer and autopilot systems.
Additionally the ship has a front magnetic harpoon, for being able to deal with debris or other objects that are too dangerous to approach and use the magnetic foot.
The cargo bay contains a small EVA unit, that can connect the winch cables to other objects that are not possible to grapple via magnets. Like asteroids.
This design will obviously require a very powerful engine, with loads of fuel. It has HS capability, but limited, only to allow the crew to look for jobs in other nearby systems.
The RCS thrusters are small, only providing adequate thrust for the tug's own maneuvering, not for tugging.
The main engine thrusters can swivel 90 deg up, in order to provide more versatility when performing tugging operations.
The main (upper) Flight deck has large windows that span to the side in order to provide an excellent angle of view.
There is also a (lower) flight deck that has control stations on each side to control docking collar operations, and to use the RCS.
There are also two small control stations at the rear to control the cargo bay operations, and to use the RCS.
This ship will need to be crewed by at least 2 persons, to a maximum of 4.
The comms/sensor area will have retractable antennas and sensors, duplicated in the opposite side of the ship for redundancy purposes.
This design does not allow for shields (energy or atmo), but it already incorporates hull armor (tugs lead a bumpy life).
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These are the main ideas for the tug design, which will not be possible to use by the player (at least for now), but the idea is to provide a modified version of this ship that can be bought by players, with the following changes:
- The front magnetic harpoon is removed, and in its place a Cargo scoop can be installed.
- One of the sensor /comms areas can be removed and a hardpoint installed in it's place. It can receive either a laser cannon or a mining laser.
- Part of the upper fuel tanks will be removed in order to augment the living space, and to allow to install better HS modules.
- The cargo bay will be stripped of the EVA unit and the winches, in order to be able to transport cargo.
Given the powerful main engines and thick hull, this design will probably excel in courier and passenger cargo missions.
It can also be a very capable mining ship.
As a fighter it's almost useless due to poor RCS and only one hardpoint, but will be pretty good at dodging a fight (by sheer speed alone).
Sooo, what do you think?
These are the very early stages of design, so I would love some feedback!!!
I'll try to update this with schematics of the interior area distribution soon.
Cheers!
http://s76.photobucket.com/user/pbar146 ... q.jpg.html
http://s76.photobucket.com/user/pbar146 ... c.jpg.html
http://s76.photobucket.com/user/pbar146 ... q.jpg.html


