ALBR Corp - Cygnet

Spacecrafts, buildings and other 3D asset creation
bobtheterrible
Posts: 148
Joined: Sat Jan 24, 2015 8:03 pm

Re: ALBR Corp - Cygnet

Post by bobtheterrible »

Hi Zordey,

This is looking really nice. Im happy you are picking this up again :)
FluffyFreak
Posts: 1343
Joined: Tue Jul 02, 2013 1:49 pm
Location: Beeston, Nottinghamshire, GB
Contact:

Re: ALBR Corp - Cygnet

Post by FluffyFreak »

Yeah I'm looking forward to having a few new ships ingame :)
Zordey
Posts: 82
Joined: Mon Jul 01, 2013 2:56 pm

Re: ALBR Corp - Cygnet

Post by Zordey »

Wow, almost a year since I last looked at this last. Anyway, i have made a few more tweaks to this ship recently. still very WIP and lots of things that are now broken after my changes (the the landing gear animations for one.)

Image

Image

Image

And here is the mod file (with a .json file copied from the Kanara and price reduced)
https://1drv.ms/u/s!AijcoWthgqA0i9MZQKJ0z6oVhnpm7g
nozmajner
Posts: 1079
Joined: Mon Jul 01, 2013 3:25 pm
Location: Budapest HU

Re: ALBR Corp - Cygnet

Post by nozmajner »

Lookin' good! It's kinda interesting, how you made the main engine plume.
impaktor
Posts: 994
Joined: Fri Dec 20, 2013 9:54 am
Location: Tellus
Contact:

Re: ALBR Corp - Cygnet

Post by impaktor »

Cool!

Please keep in mind: I have no idea what I'm talking about, but to me, it looks the like docking collar might benefit to be slightly more aerodynamic?
nozmajner
Posts: 1079
Joined: Mon Jul 01, 2013 3:25 pm
Location: Budapest HU

Re: ALBR Corp - Cygnet

Post by nozmajner »

I've checked the model, it's retractable. The images show it in the extended position.
Zordey
Posts: 82
Joined: Mon Jul 01, 2013 2:56 pm

Re: ALBR Corp - Cygnet

Post by Zordey »

Thanks, I have been trying to keep most of the model as sleek and plain as possible so thought I would do something different with the thruster plumes.

And yes the docking collar retracts under a cover where landing gear retracted.

After a lit of investigation, I have found out why the animations are not working, I'll try and upload a new version later.
Zordey
Posts: 82
Joined: Mon Jul 01, 2013 2:56 pm

Re: ALBR Corp - Cygnet

Post by Zordey »

Finally got the gear animation to export correctly so it shows in Pioneer, Mod file here: https://1drv.ms/u/s!AijcoWthgqA0i9MZQKJ0z6oVhnpm7g

What are the .sgm models that are in there? is that a new format?
nozmajner
Posts: 1079
Joined: Mon Jul 01, 2013 3:25 pm
Location: Budapest HU

Re: ALBR Corp - Cygnet

Post by nozmajner »

sgm-s are the binary model format. You can make them with the modelcompiler. They are made at build time for the releases, no need to make them separately.
FluffyFreak
Posts: 1343
Joined: Tue Jul 02, 2013 1:49 pm
Location: Beeston, Nottinghamshire, GB
Contact:

Re: ALBR Corp - Cygnet

Post by FluffyFreak »

Wow!!! How the fuck did you do the thrusters like that? It's really cool
Post Reply