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City Addons
Posted: Tue Jul 01, 2014 8:31 pm
by mearth
Re: City Addons
Posted: Wed Jul 02, 2014 8:16 am
by DraQ
That's pretty awesome and Pioneer definitely needs both more diverse buildings and buildings for different types of environments.
I love the dome anchored with tension cables for vacuum/low pressure atmospheres, and have always liked underground docking bays in Frontier.
One question - does the dome and supporting structures extend underground? Because Pioneer has a lot of uneven terrain and often places its cities there. Making structures look good while partially buried or overexposed is tricky.
Re: City Addons
Posted: Wed Jul 02, 2014 8:29 am
by FluffyFreak
We can't - currently - support subterranean bases.
We could do with different sets of buildings for different environments, that's something we don't support right now but again, we could.
Re: City Addons
Posted: Wed Jul 02, 2014 9:19 am
by Tichy
Really cool! :)
Re: City Addons
Posted: Wed Jul 02, 2014 9:22 am
by DraQ
Do we have any ability to locally modify heightmap in the vicinity of a city?
Re: City Addons
Posted: Wed Jul 02, 2014 9:39 am
by mearth
Thanks :)
But remember it is early stage, not finished yet.. I am working on to modify supports and some details...
FluffyFreak wrote:We can't - currently - support subterranean bases.
We could do with different sets of buildings for different environments, that's something we don't support right now but again, we could.
I fully understand that this can be a problem for now. I talked to nozmajner about it... Well, it can be put in "waiting Room' or never be used... just an idea
Re: City Addons
Posted: Wed Jul 02, 2014 9:59 am
by impaktor
Awesome stuff!
We definitely need domes and similar structures for planets lacking atmosphere.
A few of these different domes (but non.subterranean), and we have cooler cities for vacuum worlds!
Re: City Addons
Posted: Wed Jul 02, 2014 10:44 am
by zzz
Even this golden colour looks great.
Re: City Addons
Posted: Wed Jul 02, 2014 4:04 pm
by DraQ
Even if we can't do subterranean buildings (hopefully just yet), it would be nice for models to stretch more than a bit underground, in case game places them on terrain that will leave the bottom of the model exposed.
As for different types - this (awesome) dome here looks rather small to mid-sized, some bigger ones would be nice as well.
Would it be possible to implement domes with interchangeable interiors, ATM?
DOME #2
Posted: Fri Jul 25, 2014 6:23 pm
by mearth