City Addons

Spacecrafts, buildings and other 3D asset creation
mearth
Posts: 11
Joined: Wed Jun 18, 2014 3:19 pm

City Addons

Post by mearth »

My Main task is to create set of ships but I couldn't resist to post also these scratches...

It can be Example of Mining city or low atmosphere planet:

raw model
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example of textured model
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and some basics of underground base \ city.
It's very early scratch, very primitive, to show idea
Red objects represents big ships landed and blue represents holders for landing pads for smaller ships
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DraQ
Posts: 149
Joined: Sun Mar 23, 2014 10:02 pm

Re: City Addons

Post by DraQ »

That's pretty awesome and Pioneer definitely needs both more diverse buildings and buildings for different types of environments.

I love the dome anchored with tension cables for vacuum/low pressure atmospheres, and have always liked underground docking bays in Frontier.

One question - does the dome and supporting structures extend underground? Because Pioneer has a lot of uneven terrain and often places its cities there. Making structures look good while partially buried or overexposed is tricky.
FluffyFreak
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Location: Beeston, Nottinghamshire, GB
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Re: City Addons

Post by FluffyFreak »

We can't - currently - support subterranean bases.

We could do with different sets of buildings for different environments, that's something we don't support right now but again, we could.
Tichy
Posts: 132
Joined: Tue Jul 02, 2013 12:00 pm

Re: City Addons

Post by Tichy »

Really cool! :)
DraQ
Posts: 149
Joined: Sun Mar 23, 2014 10:02 pm

Re: City Addons

Post by DraQ »

Do we have any ability to locally modify heightmap in the vicinity of a city?
mearth
Posts: 11
Joined: Wed Jun 18, 2014 3:19 pm

Re: City Addons

Post by mearth »

Thanks :)
But remember it is early stage, not finished yet.. I am working on to modify supports and some details...
FluffyFreak wrote:We can't - currently - support subterranean bases.

We could do with different sets of buildings for different environments, that's something we don't support right now but again, we could.
I fully understand that this can be a problem for now. I talked to nozmajner about it... Well, it can be put in "waiting Room' or never be used... just an idea
impaktor
Posts: 995
Joined: Fri Dec 20, 2013 9:54 am
Location: Tellus
Contact:

Re: City Addons

Post by impaktor »

Awesome stuff!

We definitely need domes and similar structures for planets lacking atmosphere.

A few of these different domes (but non.subterranean), and we have cooler cities for vacuum worlds!
zzz
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Joined: Thu May 29, 2014 2:36 pm

Re: City Addons

Post by zzz »

Even this golden colour looks great.
DraQ
Posts: 149
Joined: Sun Mar 23, 2014 10:02 pm

Re: City Addons

Post by DraQ »

Even if we can't do subterranean buildings (hopefully just yet), it would be nice for models to stretch more than a bit underground, in case game places them on terrain that will leave the bottom of the model exposed.

As for different types - this (awesome) dome here looks rather small to mid-sized, some bigger ones would be nice as well.
Would it be possible to implement domes with interchangeable interiors, ATM?
mearth
Posts: 11
Joined: Wed Jun 18, 2014 3:19 pm

DOME #2

Post by mearth »

These are drafts of DOME#2

I made them without any details for review and "aproval"

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