Spitfire Jovian Cruiser
Posted: Fri Feb 21, 2014 1:14 pm
So I've got a few rough models of a ship design I'm working on. It's a flattened and stretched spheroid "Lifting Body" aerodyne with cargo and fuel scooping capability speacialized for the Jovian environment. Because it's meant primarily to fly quickly between various bodies within a smaller Jovian system and often to do so under extreme Tactical or Environmental conditions its Reaction Drives are optimized for high thrust over endurance.
Screenshots of my most detailed (but not most recent...) version are here in the community forum... easier than posting double (quadruple? can one of the mods kill that double post there?)
http://spacesimcentral.com/ssc/topic/42 ... n-cruiser/
What I haven't decided is whether to keep those little wings or keep it as a clean lifting body, and I'm wondering about putting the fuel scoops on the underside with the upper sections reserved for cargo handling. I imagine putting the cannon and missile mounts on either side of the front cargo doors and I'm still not happy with the sensor tower...
I'll try a few simple variations at low LOD for now... but I still can't quite figure out textures, I can assign materials to different objects to do some basic colours and I've had some limited encounters with UV maps and stuff... but I got lost pretty quickly last time I tried. Any tutorials or help would be great.
On that note... what do I do for animation? I can rig things up in the game engine with logic blocks and some VERY simple python... and I seem to remember some timeline stuff but I haven't really played with that part of Blender much and I have no idea how Pioneer is handling things these days. I know there's the landing gear to think about and I seem to remember some talk about other new options being available, along with something about colliding parts?
Screenshots of my most detailed (but not most recent...) version are here in the community forum... easier than posting double (quadruple? can one of the mods kill that double post there?)
http://spacesimcentral.com/ssc/topic/42 ... n-cruiser/
What I haven't decided is whether to keep those little wings or keep it as a clean lifting body, and I'm wondering about putting the fuel scoops on the underside with the upper sections reserved for cargo handling. I imagine putting the cannon and missile mounts on either side of the front cargo doors and I'm still not happy with the sensor tower...
I'll try a few simple variations at low LOD for now... but I still can't quite figure out textures, I can assign materials to different objects to do some basic colours and I've had some limited encounters with UV maps and stuff... but I got lost pretty quickly last time I tried. Any tutorials or help would be great.
On that note... what do I do for animation? I can rig things up in the game engine with logic blocks and some VERY simple python... and I seem to remember some timeline stuff but I haven't really played with that part of Blender much and I have no idea how Pioneer is handling things these days. I know there's the landing gear to think about and I seem to remember some talk about other new options being available, along with something about colliding parts?