For learn with seam i have redone the uvmap of the xylophis for correct a stupid bug with the glow texture and added tag_landing
Model here
Sources here
Xylophis update
Re: Xylophis update
Nice :) Getting the hang of it, right?
But here's my usual nitpicking: :)
The engine texture distorts a bit:
I'd do it this way:
These seams will cut it like this, and then you just have to straighten them.
You don't even need to straighten them, it's just easier to paint on them this way.
Apart from this, it's nicely UV-ed. You might even be able to make a paper model out of it, like this: (I remade those UV-s for the paper model actually, so I could control, where will the cuts end up)
But here's my usual nitpicking: :)
The engine texture distorts a bit:
I'd do it this way:
These seams will cut it like this, and then you just have to straighten them.
You don't even need to straighten them, it's just easier to paint on them this way.
Apart from this, it's nicely UV-ed. You might even be able to make a paper model out of it, like this: (I remade those UV-s for the paper model actually, so I could control, where will the cuts end up)
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Re: Xylophis update
Nice. :)
I did it by hand, just using unwrap, and adding the flaps, then pinning the whole thing and extruding the glue flaps at one side of seams. Or you can add those flaps with Inkscape. And there's a program called Pepakura, you can use, but it seems that it has problems with higher res textures.
I wanted to post this model a month ago, but it's a bit frustrating to build it because of some very tiny parts, and I didn't had time to make it simpler. And there's no build instructions, so you have to work it out yourself.
Here's the model file with the packed textures..
Download the full-res version, it's one A4 sheet, about 19cm long. Plain print paper should be enough, and I haven't tried thicker. The smaller parts could be trickier on heavier paper, but the fuselage could benefit from that I think. It's highly untested, that's why i didn't posted it earlier.
I did it by hand, just using unwrap, and adding the flaps, then pinning the whole thing and extruding the glue flaps at one side of seams. Or you can add those flaps with Inkscape. And there's a program called Pepakura, you can use, but it seems that it has problems with higher res textures.
I wanted to post this model a month ago, but it's a bit frustrating to build it because of some very tiny parts, and I didn't had time to make it simpler. And there's no build instructions, so you have to work it out yourself.
Here's the model file with the packed textures..
Download the full-res version, it's one A4 sheet, about 19cm long. Plain print paper should be enough, and I haven't tried thicker. The smaller parts could be trickier on heavier paper, but the fuselage could benefit from that I think. It's highly untested, that's why i didn't posted it earlier.
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Re: Xylophis update
I have to try a papermodel of the xylophis, back to the topic you can send a pr for this update ?
Re: Xylophis update
Yes, I'll make a PR.
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Re: Xylophis update
AWESOME!nozmajner wrote:Apart from this, it's nicely UV-ed. You might even be able to make a paper model out of it, like this: (I remade those UV-s for the paper model actually, so I could control, where will the cuts end up)
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- Posts: 235
- Joined: Wed Sep 11, 2013 8:03 pm
Re: Xylophis update
pioneer-assets need to be updated with new sources
Re: Xylophis update
I'll get to it. Malabar isn't there either.