Xylophis update

Spacecrafts, buildings and other 3D asset creation
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Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Xylophis update

Post by Nyankosensei »

For learn with seam i have redone the uvmap of the xylophis for correct a stupid bug with the glow texture and added tag_landing

Model here

Sources here
nozmajner
Posts: 1079
Joined: Mon Jul 01, 2013 3:25 pm
Location: Budapest HU

Re: Xylophis update

Post by nozmajner »

Nice :) Getting the hang of it, right?
But here's my usual nitpicking: :)
The engine texture distorts a bit:
Image
I'd do it this way:
Image
These seams will cut it like this, and then you just have to straighten them.
Image
Image
You don't even need to straighten them, it's just easier to paint on them this way.

Apart from this, it's nicely UV-ed. You might even be able to make a paper model out of it, like this: (I remade those UV-s for the paper model actually, so I could control, where will the cuts end up)
Image
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Xylophis update

Post by Nyankosensei »

Done

Sources

Model

nice do a papermodel, you use some program or is all by your hand ?
nozmajner
Posts: 1079
Joined: Mon Jul 01, 2013 3:25 pm
Location: Budapest HU

Re: Xylophis update

Post by nozmajner »

Nice. :)

I did it by hand, just using unwrap, and adding the flaps, then pinning the whole thing and extruding the glue flaps at one side of seams. Or you can add those flaps with Inkscape. And there's a program called Pepakura, you can use, but it seems that it has problems with higher res textures.
I wanted to post this model a month ago, but it's a bit frustrating to build it because of some very tiny parts, and I didn't had time to make it simpler. And there's no build instructions, so you have to work it out yourself.
Image
Here's the model file with the packed textures..
Download the full-res version, it's one A4 sheet, about 19cm long. Plain print paper should be enough, and I haven't tried thicker. The smaller parts could be trickier on heavier paper, but the fuselage could benefit from that I think. It's highly untested, that's why i didn't posted it earlier.
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Xylophis update

Post by Nyankosensei »

I have to try a papermodel of the xylophis, back to the topic you can send a pr for this update ?
nozmajner
Posts: 1079
Joined: Mon Jul 01, 2013 3:25 pm
Location: Budapest HU

Re: Xylophis update

Post by nozmajner »

Yes, I'll make a PR.
FluffyFreak
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Re: Xylophis update

Post by FluffyFreak »

nozmajner wrote:Apart from this, it's nicely UV-ed. You might even be able to make a paper model out of it, like this: (I remade those UV-s for the paper model actually, so I could control, where will the cuts end up)
Image
AWESOME!
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Xylophis update

Post by Nyankosensei »

pioneer-assets need to be updated with new sources
nozmajner
Posts: 1079
Joined: Mon Jul 01, 2013 3:25 pm
Location: Budapest HU

Re: Xylophis update

Post by nozmajner »

I'll get to it. Malabar isn't there either.
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