Cargo facilities design
-
- Posts: 235
- Joined: Wed Sep 11, 2013 8:03 pm
Cargo facilities design
You have some ideas or i can go with my fantasy ?
Re: Cargo facilities design
What kind of cargo facility you want to make? An orbital one? Or buildings? A ground station?
-
- Posts: 235
- Joined: Wed Sep 11, 2013 8:03 pm
Re: Cargo facilities design
For the ground station, like cargo loader, transport
Re: Cargo facilities design
I'd first look up some real world cranes, fuel silos and things like that, collecting them to see how they look and why they look that way. And similarly I'd search for details that are common in a seaport or an airport, like lampposts, doors, signs, signposts, hoses and tubes, etc.
Then some simple sketches.
I have some vague ideas about ground stations, but nothing concrete.
Then some simple sketches.
I have some vague ideas about ground stations, but nothing concrete.
-
- Posts: 235
- Joined: Wed Sep 11, 2013 8:03 pm
-
- Posts: 16
- Joined: Sun Dec 29, 2013 3:40 pm
Re: Cargo facilities design
I would have some good ideas for large earth stations.
the lattice of the city today is based on an orthogonal grid.
lining up many landing platforms connected by walkways tubes of various sizes exn tracks, can be integrated within a city not too many tracks grouped into a single point. would make it more realistic urban fabric.
I just wanted to know 2 things, if it is feasible and make myself available for the 3d to the catwalks, as it is already in the forum who is thinking about the runways with good results.
THX
the lattice of the city today is based on an orthogonal grid.
lining up many landing platforms connected by walkways tubes of various sizes exn tracks, can be integrated within a city not too many tracks grouped into a single point. would make it more realistic urban fabric.
I just wanted to know 2 things, if it is feasible and make myself available for the 3d to the catwalks, as it is already in the forum who is thinking about the runways with good results.
THX