Ground station remake

Spacecrafts, buildings and other 3D asset creation
nozmajner
Posts: 1079
Joined: Mon Jul 01, 2013 3:25 pm
Location: Budapest HU

Re: Ground station remake

Post by nozmajner »

It's up. :)

These random wall panels are the ones I'd suggest to replace with something. They look odd.
Image
Image

A simple concrete or metal surface would look better in my opinion, maybe some leakage from those drains on the edge. And some more orderly paneling on the side of the building.
robn
Posts: 302
Joined: Mon Jul 01, 2013 1:11 am
Location: Melbourne, Australia

Re: Ground station remake

Post by robn »

I'll be checking and merging soon, in time for the next build. Great work!
Nyankosensei
Posts: 235
Joined: Wed Sep 11, 2013 8:03 pm

Re: Ground station remake

Post by Nyankosensei »

I'm working on lod objects now, i have remade fuel tanks with a regular geometry and with less poly, with medium lod i have recover 3k poly with some other improvements, now i'm working in low poly object

For those suggestion i'm thinking for recover a bit more space from texture for add some others object and for do that i need to uvmap all again, when i have find a good solution i start improve it again
Hiro Pavonis
Posts: 16
Joined: Sun Dec 29, 2013 3:40 pm

Re: Ground station remake

Post by Hiro Pavonis »

Fabulos!
Una cannonata! (Slang italiano)! :)
Very nice, in all little particoular.
But radioativity silos under my windows. ...i dont make it

:) bravo!
Reuse
Posts: 5
Joined: Sun Dec 29, 2013 9:15 am

Re: Ground station remake

Post by Reuse »

Looks really great! Looking forward to it.
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